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◇Scatter(スキャッター). スキャッターとは、スロットゲームに用いられる用語で、特定のシンボル(マーク)が、リールのどの部分に出現しても当たりである条件の時に使われます。.. 本来は【Cheat(チート)】として知られていますが、カジノ用語では一貫して不正.


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JP2008119469A - 自動賭けを伴う対話型ゲームを提供するゲームシステムおよび方法 - Google Patents
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GoldenHoYeah攻略!少ないメダルでもSCATTERでメダルを増やす方法!【ノニコム流】 - YouTube
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スロットやビデオポーカーなどのマシンゲームで、出現するシンボルや絵柄を決定するのに用いられる、無作為に番号の抽選を行うシステム。.. スキャッター (Scatter). チート(Cheat)とは、ゲームにおける不正やイカサマを指す言葉。


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Men of War
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Just click for source change this setting, see the Resolution option below.
Higher settings reduces screen flicker.
Lowering this setting can improve game performance for better results, change screen resolution, colour depth and texture quality proportionally.
Lowering this setting can improve game performance for better results, change screen resolution, colour depth and texture quality proportionally.
If you have performance issues, try to lower this setting for better results, change screen resolution, colour depth and texture quality proportionally.
Lowering this setting or turning shadows off can improve game performance.
Disabling dynamic reflections may significantly increase performance.
Checking this can remove flickering, but may https://games-deposit-bonus.site/1/856.html reduce performance.
At higher settings textures will look sharper and more detailed from far away but this can also reduce performance.
Lower this setting if you're experiencing unstable frame rates.
It is recommended to set スキャッタスロットチート dynamic lights' for Intel integrated graphics here />Although high values may reduce game performance.
For example for be. カジノlv about FX5xxx video cards Shaders 2.
Although you should consider turning this feature off if you have performance issues.
When turned on, polished or scratched metal surfaces will look more realistic.
This setting should not affect game performance, but you may want to turn it off in rare cases.
Turning this option off may slightly improve game performance.
Disable it for a slight performance boost.
Turning this option off may increase framerate.
Move this slider completely to the left to disable bloom.
Reducing this value can slightly improve performance.
Lowering the value can slightly improve overall game performance.
Consider lowering this setting if you are experiencing performance or stability issues.
This is helpful if you loot often in the heat of battle.
If any games are found at these IPs, they will be automatically displayed on the LAN screen.
If any games are found at these servers, they will be automatically displayed on the LAN screen.
Try to load it anyway?
It can’t be loaded.
Save game may be corrupt.
Are you sure you want to load the game?
For those who know the real price of war.
This challenge, this fight will take place on the verge of insanity.
You will have the blood of your enemy on your own hands.
Click on a destination to order your squad to fight their way towards it.
Each team's goal is to destroy as many enemy units as possible.
Each kill earns points.
At the end of the game, the team with the most points wins.
Each player's goal is to destroy as many enemy infantry units and vehicles as possible.
All kills earn points.
At the end of the game, the player with the highest score wins.
Each team's goal is to capture and hold territories marked with flags.
The team who holds the most territories gains points.
Once a team reaches the set number of points, they win.
Territories can only be captured by infantry.
First team's goal is to capture all three of the enemy's defence lines within set time limits.
The second team's goal is to hold at least one defence line using a limited selection of vehicles.
The defence line is considered captured when a team controls all flags on it.
The game consists of two rounds; when the first one ends, teams switch places.
The winning team is the one whose actions are most effective - it is based on the summary of both rounds.
Defence lines can only be captured by infantry.
Each team's goal is to bring the cargo to their base.
Successful delivery earns points.
The team which collects a specified number of points wins.
Cargo is delivered by means of a special hauler that is spawned randomly on the map by one of the team players.
Every team's goal is to capture and hold the territory marked with a flag.
The team that manages to hold the territory until the flag is raised is declared a winner.
The game duration is limited.
A territory can only be captured and held by infantry.
The attack starts in %1% seconds.
Capture all flags to take the front line.
Now let's bring it to our base!
We've got to get it from them!
Go get the cargo!
Do you want to continue?
Do you want to continue?
First, hand-pick a team or agree to auto-selection player's rating will be close to yours.
Connection may fail during NAT traversal.
If you already have a GameSpyID account, you can use the email and password from it.
Please enter another or choose from the available unique names.
Please try again later.
Possible reasons: firewall is blocking UDP packets or server is offline.
Only one account is allowed per CD-KEY.
When you click the Yes button, your account will be bound to the provided CD-KEY!
After that, you will be able to log into the game with this account only!
Be sure to write down your account name and password, before you bind it to the CD-KEY.
You won't be able to create a new account.
If your password is lost, you can recover it and receive to the e-mail address provided during registration.
Enter the correct key.
The smaller the angle, the greater the chance of a projectile ricochet.
Everything necessary for constructing temporary fortifications and minefields can be found in an engineer truck.
These grenades may be thrown with a delay if you calculate an approximate detonation time.
To do it, switch to Direct Control mode and click the target, holding the left mouse button.
Wait for a few seconds and release the button - the grenade will be hurled towards the target.
Due to their weight they cannot be thrown very far but, if you manage to hit the engine, they can disable even a well-armoured, heavy tank.
In order to quickly switch the soldier's stance to prone, press the space bar.
This order can be issued to a single soldier, as well as a whole squad.
A mine-clearing vehicle can sweep a dangerous area quickly and without endangering スキャッタスロットチート, by detonating mines with the use of a special trawl.
A 無料ビッグゲーム of mine pickers can locate and disarm mines using metal detectors.
Disarmed mines may be reused.
The level of weapon expertise is indicated by the number of icons in the main weapon slot.
Better skill results in higher accuracy when firing a given weapon.
If you cannot penetrate the front armour, try blasting off the tracks and outflanking the immobilised enemy.
Your vehicle armour is shown in the information window, the thickness of the enemy vehicle armour appears when you move the cursor over it.
You can only fix damaged components that are shown in red on the vehicle's blueprint.
Components marked black have been destroyed and cannot be fixed.
Use stone fences and building walls as an additional means of protecting your tank.
High-explosive rounds contain powerful explosive charges that detonate on impact with the target.
They are effective against enemy infantry, light tanks and armoured vehicles; they can also be used to destroy buildings.
To minimise sabotage damage, position your infantry near tanks and field guns, while also mining approach paths to your positions.
Use officers' skills - with their binoculars, they can spot even the best-camouflaged scouts.
This task is best accomplished by infantry.
If you cannot outflank the gun, use grenades.
To see the enemy unit's オンラインゲームwindows xp of view, left-click it with the mouse, previously link your own units.
To hide the field of view, click on any terrain not occupied by an enemy unit.
Stealth is critical for infantry to survive a fight.
Its efficiency depends on a soldier's current stance standing, prone or covered and his actions running, crawling, fighting or concealing his presence.
To take cover, move cursor near an obstacle a silhouette will appear and left-click.
Covers not only protect your soldiers from enemy bullets, but also decrease damage from nearby explosions of AP grenades and HE shells.
You can personally control its movement, weapon selection, reloading and aiming.
You can quickly switch positions using the Space-bar.
A double click on any destination switches the cannon to the mobile position and moves it towards the target.
You can also use vehicles: place a car or an armoured vehicle near the gun and press the Space-bar - the cannon will attach to the vehicle ready to be towed.
Take into consideration factors like the calibre of your gun, enemy armour thickness, impact angle and distance from the target.
Small-calibre guns cannot penetrate thick armour, sharp-angle hits are less effective and kinetic energy of a round decreases with distance.
If you lose troops, the resources which you have spent on them are reimbursed in time.
The current and maximum permitted army sizes are indicated to the right, above the reinforcements panel.
This mode allows you to transfer forces to friendly players by clicking the icon on the top-right.
To pick the item up off the ground, move the cursor over this item it will turn into a handand click.
Enemy bodies are highlighted in red, allied ones are yellow.
To highlight living soldiers located in your field of view, but hidden behind bushes, vehicles etc, click on the corresponding icon.
Shaped-charge rounds do not lose their lethal effectiveness over distances, but this weapon is best used at close and medium ranges, since long-range shots are likely to miss the target.
He can also use his binoculars to detect enemy infantry hiding in bushes or in grass so even a camouflaged saboteur cannot remain undetected.
In direct control mode he can use his sniper scope to spot enemy saboteurs hiding in bushes.
Has several camouflage bushes in his inventory.
In order to use it, click the crosshair icon or, while in direct control mode, point and hold the cursor over the target aim indicator will appear.
A bullet hitting the fuel container causes a hazardous situation not only for the flamethrower operator, but for nearby soldiers as well.
Steel breastplates protect these soldiers from bullets and shell fragments, while anti-tank grenades enable them to destroy armoured vehicles.
These soldiers can build temporary defences and are especially effective against enemy infantry at long and medium ranges.
Their submachine guns are most effective at close- and medium-range encounters; the anti-tank grenades they carry allow them スキャッタスロットチート engage enemy armoured vehicles.
Medium tanks have fair speed and armament and enjoy a good quality-cost ratio.
The most powerful guns are mounted on heavy tanks and self-propelled artillery.
Their thick armour can withstand multiple hits, but heavy weight impairs their mobility.
Quick-firing small-calibre flak guns PKP, Flak 38, Oerlikon are perfectly suited for use against enemy personnel and lightly-armoured vehicles.
This weapon's recommended position is behind obstacles, out of range of direct fire.
Apart from being relatively cheap, they have a short reloading time and can fire at long distances.
Their low accuracy is compensated for by a long range of fire and astounding destructive abilities.
To rotate the camera, press and hold the middle mouse button.
Select the soldiers and click a button in the ヘビとはしごボードゲーム corner of the screen.
The resources needed to call for reinforcements can be earned in time, or given upon completion of the mission objectives.
The incoming troops are distributed among all players.
Green indicates guaranteed penetration, yellow indicates probable penetration or damage and red indicates inability to destroy a target.
The speed of capturing depends on the amount of soldiers that occupy a location, officers and assault squads being the most effective.
A dot marker indicates enemy infantry, an arrow marker indicates enemy armoured vehicles.
Although they are less effective in securing and holding key points than assault infantry, elite troops are unsurpassed in battle.
A few repeated hits to the same area will wreck an enemy vehicle by destroying its armour.
To adjust fire you must take a few shots at the same point until accuracy is improved and shell dispersion is reduced.
Moving at lower speeds permits acceptable firing accuracy and means that the vehicle can be escorted by infantry soldiers who can cover it from enemy rocket launchers.
A double mouse click issues an order to proceed at full speed.
This feature determines the maximum number of command points required to control an army.
Any player-controlled military unit requires a certain number of these points which do not depend on unit cost.
To construct source temporary fortification, click the Set Breastwork button and specify a location while holding the right mouse button.
To set a circular barricade for field guns, mortars and medium machine guns, click the corresponding icon.
It will deliver fuel canisters and various kinds of ammo to the field.
For a quick item transfer press X and select a vehicle to resupply.
A double click will force your soldiers to break through to that spot, disregarding enemies.
The PPSh is equipped with a large-capacity drum cartridge, which holds 71 rounds of ammo, and is especially effective at close and medium ranges.
This six-man group may be used for assaulting enemy positions or guarding tanks and field guns.
The rifle's long range make the squad most effective over long and medium distances.
However, due to the Mosin's low-capacity ハラーズカジノジョリエットil and a comparatively low rate of fire, at close range those riflemen are easy targets for submachine gunners and assault infantry.
When firing from defilade or prone position, the weapon is placed on a special mount, which dramatically increases its accuracy.
A group of four mine-laying specialists is armed with PPSh submachine guns and is capable of quickly laying minefields, thereby securing disputed or strategically important sectors.
A group of four mine laying specialists is armed with PPSh submachine guns and is capable of quickly laying minefields, thereby securing disputed or strategically important sectors.
A disarmed mine may then be picked up and reused.
To deal with enemy encounters the squad is armed with PPSh submachine guns.
While they can defend themselves, it is not recommended to send these specialists to attack fortified enemy positions.
Camouflage is the sniper's main weapon.
That is why, in addition to his scoped Mosin rifle, he carries a throwing knife and several camouflaging bushes.
He can hide in bushes or tall grass and stay almost invisible while crawling.
He is armed with a silenced pistol, several throwing knives, an incendiary grenade and an explosive charge powerful enough to turn the heaviest tanks into a heap of scrap metal.
Using his field binoculars he can spot enemy infantry and saboteurs hiding in bushes and tall grass.
The officer can also spot enemy units at a distance allowing you to regroup and react ahead of time.
Besides his binoculars, he also carries a knife and a Nagant pistol.
These weapons are poorly suited for a heated battle.
The rifle's long range make the squad most effective over long and medium distances.
However, due to the Mauser's low-capacity cartridge and a low rate of fire, at close range those riflemen are easy targets for submachine gunners and assault infantry.
While firing from cover or prone position, the weapon is put on a special mount which significantly increase its accuracy.
A group of four mine laying specialists is armed with MP-40 submachine guns and is capable of quickly laying minefields, thereby securing disputed or strategically important sectors.
A group of four mine-laying specialists is armed with MP-40 submachine guns and capable of quickly deploying the obstacle line, thereby securing disputable or strategically important sectors.
A disarmed mine may then be picked up and reused.
To deal with enemy encounters the squad is armed with MP-40 submachine guns.
While they can defend themselves, it is not recommended to send these specialists to attack fortified enemy positions.
The mounted telescopic sight allows the sniper to spot hidden enemy saboteurs.
Camouflage is the sniper's main weapon, that's why in addition to the telescope-sighted rifle he carries a throwing knife and several camouflaging bushes.
He can hide from enemy sight in bushes or tall grass, and become almost invisible while crawling.
He is armed with a silenced pistol, several throwing knives, and a couple of dynamite sticks for destroying heavily-armoured vehicles.
Using his field binoculars he can spot enemy infantry and saboteurs hiding in bushes and tall grass.
The officer can also spot enemy units at a distance allowing you to regroup and react ahead of time.
Besides his binoculars, he also carries a knife and a Walther pistol.
These weapons are poorly suited for a heated battle.
Low cartridge capacity is more than compensated by a high rate of fire and the B.
Firing it from a mounted position results in a significant increase in accuracy.
A group of four mine-laying specialists is armed with Thompson submachine guns and is capable of quickly laying minefields, thereby securing disputed or strategically important sectors.
A group of four mine laying specialists is armed with Thompson submachine guns and is capable of quickly laying minefields, thereby securing disputed or strategically important sectors.
A disarmed mine may then be picked up and reused.
To deal with enemy encounters the squad is armed with Thompson submachine guns.
While they can defend themselves, it is not recommended to send these specialists to attack fortified enemy positions.
Camouflage is the sniper's main weapon.
click at this page is why, in addition to his scoped Springfield rifle, he carries a throwing knife and several camouflaging bushes.
He can hide in bushes or tall grass and stay almost invisible while crawling.
He is armed with a silenced pistol, several throwing knives, an incendiary grenade and an explosive charge powerful enough to turn the heaviest tanks into a heap of scrap metal.
Using his field binoculars he can spot enemy infantry and saboteurs hiding in bushes and tall grass.
The officer can also spot enemy units at a distance allowing you to regroup and react ahead of time.
Besides his binoculars, he also carries a knife and a Colt pistol.
These weapons are poorly suited for a heated battle.
Riflemen are most efficient at long and medium range.
In close combat they are easy prey for enemy submachine gunners and assault squads.
A combat unit of six submachine gunners may be successfully used for both defence and attack tasks.
It can effectively fight enemy infantry at close and medium range.
A squad of six heavy infantrymen is ideal for storming enemy positions and capturing strategic points.
The squad’s arsenal includes MP-44 無料ビッグウィンビンゴ guns, Panzerfaust grenade launchers, smoke, anti-personnel and high-explosive anti-tank grenades.
Most effective at close and medium combat range where a metal breastplate will protect a heavy infantryman from rifle bullets.
It differed from other models due to its increased weight and self-loading feed system.
In the early days of the war, this weapon was used to fight all types of German equipment but over time its effectiveness dropped noticeably.
In the later stages of the war an anti-tank rifle could no longer destroy medium and heavy enemy tanks but was only able to damage their tracks and guns.
In spite of this, he is extremely vulnerable because once he has used up all of his flammable liquid he remains unarmed and a random bullet can cause an explosion if it hits his cylinder.
In spite of this, he is extremely vulnerable because once he has used up all of his flammable liquid he remains unarmed and a random bullet can cause an explosion if it hits his cylinder.
In spite of this, he is extremely vulnerable because once he has used up all of his flammable liquid he remains unarmed and a random bullet can cause an explosion if it hits his cylinder.
In spite of this, he is extremely vulnerable because once he has used up all of his flammable liquid he remains unarmed and a random bullet can cause an explosion if it hits his cylinder.
Some of them were delivered to the Soviet Union under the Lend-Lease program.
Although the damage capacity of a high-explosion grenade is not reduced over distance, rocket launchers are most efficient at close and medium range.
It is very difficult to hit a target when firing a bazooka at long range.
The damage capacity of a high-explosion grenade is not reduced over distance but rocket launchers are still most efficient at close and medium range.
It is very difficult to hit a target when firing such a weapon at long range.
The ゲームショーゲームオンライン無料ダウンロード capacity of a high-explosion grenade is not reduced over distance, but rocket launchers are still most efficient at close and medium range.
It is very difficult to hit a target when firing a Bazooka at long range.
Such squads are highly effective at fighting enemy infantry at close and medium range and accordingly can be used both to storm enemy positions and to repel enemy attacks.
Those brave and tough soldiers were sent to the most dangerous areas of the front where the harsh battles they fought made them deserving of the status of Soviet elite troops.
777スロットゲームのダウンロード are fearless and well armed.
Their self-loading rifles designed by Tokarev boast an excellent firing rate and the large number of anti-tank, anti-personnel and smoke grenades available to them enables them to effectively fight in all conditions.
A squad of six such soldiers is most suitable for storming enemy defensive lines and capturing strategic points.
The squad is armed with Sudaev submachine guns, high-explosion anti-tank RPG43 grenades, petrol bombs, dynamite and smoke and anti-personnel grenades.
Most effective at close and medium combat range where a metal breastplate will protect a heavy infantryman from rifle bullets.
The most powerful and dangerous machine will become just a pile of scrap if the people controlling it suddenly disappear.
When training a tank crew, complete cross-training of all members is key because the tank must remain battle-worthy even if only one crew member survives.
The most powerful and dangerous machine will become just a pile of scrap if the people controlling it suddenly disappear.
When training a tank crew, complete cross-training of all members is key because the tank must remain battle-worthy even if only one crew member survives.
The most powerful and dangerous machine will become just a pile of scrap if the people controlling it suddenly disappear.
When training a tank crew, complete cross-training of all members is key because the tank must remain battle-worthy even if only one crew member survives.
The most powerful and dangerous machine will become just a pile more info scrap if the people controlling it suddenly disappear.
When training a tank crew, complete cross-training of all members is key because the tank must remain battle-worthy even if only one crew member survives.
This enabled the Panzerbushe 39 to establish en excellent reputation at the beginning of World War 2.
However, with the advent of リスボンポルトガルのカジノ and T-34 the effectiveness of the rifle dropped significantly because at best it could only knock the tracks from these tanks or damage their guns.
Unlike similar units in other countries, German paratroopers did not belong to the special forces and were, as a matter of fact, well-trained infantry operating in the air.
Those fearless fighters were armed with anti-tank, anti-personnel and smoke grenades, dynamite sticks, knives, submachine guns and FG 42 assault rifles which enabled them to fight effectively in all conditions.
They could be landed by air or sea while their arsenal included anti-tank, anti-personnel and smoke grenades, M1A1 semi-automatic carbines, Thompson submachine guns and dynamite sticks.
These armaments enabled special forces to fight effectively both in the enemy’s rear and on the front line.
They are armed with Garand rifles, Browning automatic rifles, anti-personnel, smoke and anti-tank grenades.
Such special force fighters are most effective at long and medium range while steel breastplates protect fighters from small splinters and random bullets.
These riflemen are most effective at long and medium ranges.
In close combat, they become easy prey for enemy submachine gunners and assault squads.
A squad of six submachine gunners can be used in both defence and offence and can effectively fight enemy infantry at close and medium ranges.
The Bren's low magazine capacity is made up for by its high rate of fire and killing power.
In addition, when mounted on special supports to fire from under cover or from a prone position, its accuracy and density of fire is greatly improved.
A shaped charge fired from a PIAT could burn through a 120mm armour plate, allowing it to destroy almost any enemy vehicle.
Since firing accuracy was greatly reduced at long distances, rocket launchers were most effective at close and medium range.
An infantryman armed with a rocket launcher was very vulnerable.
Since its killing power was rather low – a 60-gram bullet could pierce up to 15mm of armour – such rifles were only used against light-armoured targets.
This rifle couldn't destroy a medium or heavy tank, it could only knock off a track or damage a gun.
Commandos were armed with American Thompson submachine guns, Bren light machine guns as well as smoke, anti-personnel and anti-tank grenades.
Commando squads were considered elite by right – their excellent training and impressive arsenal guaranteed effective military action in all conditions.
Such troops were armed with American submachine guns and British Bren light machine guns.
Their arsenals also included dynamite sticks, check this out, anti-tank and smoke grenades.
Special steel breastplates were used as protection from bullets and shell fragments.
A group of four mine-laying soldiers, armed with M3A1 submachine guns, is capable of quick deployment of minefields, thereby オアシスカジノメスキート unoccupied or strategically important sectors.
A group of four mine-laying specialists, armed with M3A1 submachine guns, is capable of quickly deploying the obstacle line, thereby securing unoccupied or strategically important sectors.
Disarmed mines may be picked up and reused.
For front-line operations, the squad is armed with Sten Mk.
Nevertheless, it is not recommended that these specialists be sent to attack fortified enemy positions.
Camouflage is the sniper's main weapon which is why, in addition to a telescope-sighted EM-2 rifle, he carries a throwing knife and several camouflaging bushes.
He can crawl without being noticed and can spy on enemy positions, staying out of sight.
He is armed with a silenced De Lisle carbine, throwing knives and a few explosive charges powerful enough to turn a heavy enemy tank into a useless pile of metal.
Using field binoculars, he can spot enemy infantry and saboteurs hiding in bushes or long grass.
An officer can also spot an enemy from a long distance allowing time to regroup and react.
As well as binoculars, he carries a knife and a personal handgun.
However, these weapons are not suited to a heated battle.
They also can construct field works that significantly improve their survivability.
A unit of six riflemen is effective at long and medium ranges, but at close range it becomes an easy target for enemy submachine gunners and assault infantry.
Effectively killing enemies at close and medium ranges, a unit of six submachine gunners can do well in both attack and defence of the most critical objectives.
Hidden in a firing position of made of sandbags, Japanese machine gunners become nearly invincible to small arms, and gain significantly in firing accuracy and dispersion.
The unique design of the Type 97 supplied powerful bursts of 20mm rounds that easily penetrated lightly armoured BT-5 and BT-7 tanks at medium range.
Still, the Type 97 proved ineffective against heavy and medium armoured vehicles.
A high-explosive shell fired from this rocket mortar could disable nearly any enemy tank.
Low accuracy limited its use to close and medium ranges only.
Still, he is highly vulnerable: he becomes defenceless when out of fuel, and a stray bullet that hits the flamethrower's fuel tank may result in an explosion.
Qualifying standards were similar to those of German paratrooper units, but were strongly inclined to sabotage and explosives.
Units were supplied with anti-tank, anti-personnel, smoke grenades and dynamite sticks.
Soldiers carried rifles and light machine guns that provided for effective warfare under any circumstances.
Spartan living conditions, constant physical exercises, quick marches and punishment for sluggishness were usual.
But soldiers who lived through that hell were incredibly tough, disciplined and highly trained.
They were armed with light machine guns for suppressing enemy infantry; submachine guns, anti-personnel and smoke grenades for close combat; anti-tank grenades and incendiary mixtures for disabling vehicles.
The latter were laden with anti-tank mines or powerful explosive charges and were tasked to throw themselves under American tanks.
For infantry encounters, suicide units were armed with Type 100 submachine guns, and were hard to repel because of good training and no fear of death.
A group of four combat engineers armed with Type 100 submachine guns can quickly create a minefield to secure a disputed or critical area.
A group of four combat engineers armed with Type 100 submachine guns can quickly create a minefield to secure disputed or critical areas.
A disarmed mine may then be picked up and reused.
To deal with enemy encounters the squad is armed with Type 100 submachine guns.
While they can defend themselves, it is not recommended to send these specialists to attack fortified enemy positions.
He could crawl and scout enemy positions while staying out of sight.
A saboteur was armed with a submachine gun, throwing knives and a few explosive charges enough to demolish a pillbox or a heavy tank.
Camouflage is the sniper's main weapon, so, in addition to a scoped Type 99 rifle, he carries a throwing knife and several camouflaging bushes.
The most powerful click to see more dangerous vehicle will become a pile of scrap metal if there's no crew to control it.
When training a tank crew, interchangeability of all members is the key, because the tank must remain combat-ready, even if only one crew member survives.
トップ無料のコンピューターゲームオンライン his field binoculars, he can spot enemy infantry and saboteurs hiding in bushes and tall grass.
The officer can also spot enemy units at a distance allowing you to regroup and react ahead of time.
Besides binoculars, he also carries a knife and a personal pistol.
But these weapons are poorly suited for excessive combat.
Easy to maintain, it achieved relatively high speeds and was used during the war for transporting troops, cargo and towing artillery.
The weapon turned out to be quite a success.
Safe and easy to use, demonstrating high rate of fire, it was superior to all existing machineguns and its place in the Red Army's arsenal everything, 正しいオンラインゲーム was well-deserved.
Weighing 161kg, it was rather heavy, therefore dictating the use of a wheeled mount for easier transportation.
Combining high rate of fire and firepower, the ShVAK was effectively used against enemy infantry and light armour.
The weapon's construction follows the usual scheme: explosion is triggered by a fixed-pin primer mounted inside the shell; and a two-legged mount supports the firing tube, providing it with the required firing angle.
Reliability, ease of use and mobility earned this weapon popularity amongst elite infantry troops.
High rate of fire, compact design and a low shield plate made it easily concealable, while high mobility allowed its operators to change positions quickly.
After the appearance of new German tanks it became largely obsolete and was mainly used for infantry support and against lightly armoured targets.
It was highly praised by the artillery specialists and on February 12, 1942 entered service with the Red Army.
Firing armour-piercing rounds, it was able to penetrate 70mm of armour at medium range, while its high-explosive shells demonstrated high stopping power and a great damage radius.
Due to a specially designed breech-block, this long-barrelled artillery piece demonstrated high rate of fire, while also being lightweight and compact.
Firing 57mm armour-piercing rounds, it could penetrate even heavy German tanks.
Despite all these advantages, its high-explosive rounds were much underpowered, hampering the ZIS's usage against enemy personnel or fortifications.
It was designed for indirect firing at enemy personnel, fortifications and trench lines.
The D-1 was considered equal to world's best guns of its class and its mobility, range and the destructive force of high-explosive rounds have made it an almost perfect weapon of its times.
On the battlefield it earned its reputation for being a reliable and accurate artillery piece boasting excellent ballistic characteristics and high mobility.
Easy to maintain, it could reach reasonable speed, and during the war was used for the transportation of troops, cargo and artillery towing.
The model equipped with a sidecar was armed with a 7.
In comparison to some other light tanks, it boasted thicker armour, as スキャッタスロットチート as higher manoeuvrability and firepower.
An upgraded ZIS-16 engine allowed it to reach high speeds, while a turret-mounted 45mm gun could penetrate the armour of almost all light and medium tanks of its times.
It was designated T-26, and since 1939 it was produced as a single-turret vehicle armed with a 45mm gun and sloped hull armour plates.
By the beginning of war the tank had already become obsolete, but some were still used for recon missions and infantry support.
Some vehicles were delivered to USSR as part of a lend-lease program.
The spacious hull was made open-top.
Along with a compartment for eight soldiers it housed a large-calibre machinegun and mounts for additional machineguns in the rear and on the sides.
M3 proved to be a fast and reliable vehicle, well suited for use in harsh conditions of war.
Considered unnecessary, the tank's gun turret was often removed, leaving the vehicle with just a machine gun.
The BT was designed for fast raids into enemy territory and quick offensive operations without infantry support.
It entered service with the Red Army in 1945.
Its 37mm AA-gun could be used not only against enemy aircraft, but also against light and even medium tanks.
Its weak armour was well compensated by good speed and manoeuvrability.
Despite being relatively thin, its armour plates had a large slope angle, which increased the hull's resistance to enemy shelling, as well as the overall speed and mobility.
As a result, the T-34, equal to Pz.
IV in terms of armour and armament, turned out to be faster and more manoeuvrable.
These changes did not affect the already outstanding advantages of the most prominent Soviet medium tank - the speed and manoeuvrability of T34s remained the same.
The armour and chassis remained the same: armour plates sloped at 30 degrees, providing the relatively thin hull with good resistance to shelling, while the 500hp diesel engine guaranteed excellent speed and manoeuvrability.
Until the arrival of German Tigers, the KV-1 was virtually invincible: its 76mm main gun was capable of defeating click the following article enemy tank, while German guns could not penetrate its thick frontal armour at all.
In order to mount a powerful 85mm anti-tank gun some changes had to be introduced into its turret design: it became larger and more heavily protected.
Side and rear armour was also enhanced, which, in combination with its sharp slope angle, significantly increased the shell resistance of the hull.
As a result the T-34's weight increased to 32 tonnes and the tank became a bit slower, yet its combat efficiency has significantly risen.
The KV85's low manoeuvrability was compensated by its thick armour and a powerful 火の玉ゲーム gun, which was capable of defeating almost all medium and heavy tanks.
However, because of a separate ammo hold, the gun's reload time was disturbingly long.
Against aircraft and lightly-armoured targets here tank employed a turret-mounted large-calibre machine gun.
Chassis from the light T-70 tank provided it with great speed and manoeuvrability, while the turret-mounted ZIS-3 field gun showed excellent performance in battle.
Its one significant disadvantage was the incomplete and weak armour.
In spite of that, the SU-76 was successful in defeating light and medium enemy tanks.
The upgraded 85mm D-5S anti-aircraft gun was mounted atop the T34's chassis, combining the latter's great speed and manoeuvrability with formidable firepower.
The SU-85 was largely used to provide fire support to T-34s and advancing infantry.
Thanks to high rate of fire and great ballistic properties of its new 100mm gun, which was based on a naval flak gun, it could destroy any enemy tank from medium and long distances.
The combination of great firepower, heavy armour and fair mobility made the SU-100 one of the best armoured vehicles of the Great Patriotic War.
In comparison to the former SU-152, it boasted better armour, a more reliable IS-1 tank chassis, and a great effective range of its on-board howitzer.
However, the separate loading system had negative effect on the tank's rate of fire, thus degrading its capabilities in tank-to-tank combat.
As a result, large-calibre HE rounds fired by the ISU-152 were mainly used to demolish fortifications and support advancing infantry.
To protect the vehicle from close-range attack, it was equipped with a top-mounted large-calibre DShK machine gun.
Guiding rails for launching M13 rockets were mounted atop a ZIS-6 truck, providing the vehicle with much required mobility.
Their long range caused the rockets to scatter over a large area, making the weapon unsuitable for pinpoint attacks.
Area strikes, on the other hand, were highly effective.
It was read more suited for harsh battlefield conditions and was used in different versions, from ambulance trucks to mobile HQs.
The Blitz is perfect for transporting troops and towing artillery.
An MG mounted on a tripod was able to fire at both ground and airborne targets.
While it surpassed its Western counterparts in terms of rate of fire, continuous fire caused the machine gun's barrel to overheat quickly.
It was used by Wehrmacht, Luftwaffe and SS troops for anti-aircraft defence.
It could, however, be easily employed against infantry and https://games-deposit-bonus.site/1/161.html vehicles.
It fires 3,5kg HE rounds via indirect trajectory.
Firing is triggered by the pin ゲームオンラインイルカショー4 the tube striking the primer of a descending shell.
A semi-automatic sliding-wedge breechblock provided the source with high rate of fire, while armour-piercing rounds easily defeated the lightly-armoured vehicles of the time at medium ranges.
During early stages of WWII, the gun was issued to Wehrmacht 玉座クイズのものゲーム divisions as the main anti-tank weapon, however, as tank armour thickened, it became ineffective.
The Pak 40 was designed to deal with tanks and armoured vehicles, however, its fairly large calibre and availability of high-explosive rounds allowed it to be used to suppress weapon emplacements, demolish light fortifications and eliminate enemy personnel.
Its accuracy and effective range exceed that of the Soviet ZIS-3 field artillery gun.
It fired 43kg HE rounds, capable of dealing devastating damage at very long distances, yet the gun's heavy weight impaired its mobility.
It was basically a heavy 150mm sIG-33 gun mounted atop the base of a Pz.
The artillery gun was mainly used to destroy fortifications and heavily-defended areas.
Its armour plates partially protected the crew from shrapnels and bullets, but were unable to provide them cover from artillery fire.
Its low ordnance capacity along with thin, open-top armour made it unsuitable for close combat.
It was ideally suited for harsh battlefield conditions and was used in different versions, from ambulance trucks to mobile HQs.
The Blitz is perfect for transporting troops and towing artillery.
Fast and this web page with an MG-34 machine-gun mounted on a オンラインでニックスゲームを見るthe R-12 became very popular among Wehrmacht motorized troops.
I light tank - mass produced since July 1943 - was fast and manoeuvrable, while its turret-mounted double machine guns proved to be an excellent tool against enemy infantry.
However, light armour and the lack of a gun rendered the Pz.
I useless in tank battles.
Thanks to sloping armour plates, the hull protected the crew not only from shell fragments and infantry weapons, but also from low-calibre artillery fire.
Apart from that, the powerful engine allowed the vehicle to achieve high speeds, and its armament proved to be very effective against enemy infantry and lightly-armoured vehicles.
It was widely used as a means of troop transport along the Soviet-German front, but because of its open top, the crew wasn't sufficiently protected.
Apart from seats, the infantry compartment contained mounts for several machine guns.
The Hanomag engine allowed this 9-tonne vehicle to achieve high speeds, while sloping armour plates provided some protection to the transported infantry.
When mounted upon the chassis of a Pz.
III tank, it allowed the vehicle to drive through minefields unharmed.
The resulting corridors were then used by infantry and ordinary tanks.
It was armed with only a machine-gun.
The Lynx, with its 20mm autogun and light armour, did not pose a serious threat to enemy tanks, yet スキャッタスロットチート six-gear transmission allowed it to reach high speeds.
Thanks to this advantage, it was ideally suited for recon missions, which earned it appropriate respect.
IV chassis, was developed in 1944.
Its armour was identical to that of the tank's, while the turret was removed and replaced with an open-top, nine-sided housing with a quadruple 20mm Flak 38 gun.
The Wirbelwind performed well against low-flying airborne targets, and in times of need could be used to destroy enemy infantry.
III entered mass production in September 1939.
One year later, it received improved armour, as well as a new long-barrelled 50mm gun.
The tank was able to successfully engage and destroy armoured cars and light tanks, although with the appearance of the T-34 it became largely obsolete.
The 75mm AT gun Pak 39 was mounted on the chassis of a Czech Lt38 light tank, which gave the vehicle good mobility.
Compact dimensions, low profile and sloped frontal armour resulted in increased shell resistance, but at the same time had a negative impact on the amount of carried ordnance.
Despite insufficient side protection, the Hetzer is widely considered to be one of the most successful vehicles in its class.
E received 30mm armour plates, additionally reinforced by a 30mm shield.
However, these modifications did not produce the desired effect, and the Pz.
IV's short-barrelled gun was still unable to penetrate the armour of Soviet KV and T-34 tanks, which, in contrast, were defeating these poorly protected vehicles with ease.
E continued to be effective as a means of support infantry.
IV assault tank turned out to be ineffective against Soviet T34s and KVs.
However, by the spring of 1942, the Wehrmacht started receiving new versions of PzKpfw IV tanks with upgraded armament and long-barrelled anti-tank Kwk40 guns, capable of defeating almost any opponent.
In addition, the tank had good manoeuvrability, which - along with the strong armour and powerful gun - turned it into a fearsome combat vehicle.
G Panther version was created as a response to the Soviet T34, and entered mass production in March 1944.
Its relatively good manoeuvrability and a long-barrelled 75mm gun made the tank a dangerous adversary.
Its insufficient side protection was compensated with excellent frontal armour.
Soviet 45mm guns could not penetrate the Tiger's armour even at point-blank range, while its 88mm gun was able to destroy any tank of the times.
Its turret-mounted 88mm long-barrelled gun was capable of destroying any enemy tank from a long distance.
In combination with https://games-deposit-bonus.site/1/870.html excellent armour, this made the King Tiger the most powerful tank of WWII.
The Pz VI ausf.
B is almost invulnerable to enemy guns, but its 70t weight has negative impact on its mobility.
Its low profile and sturdy, sloping frontal armour helped increase the overall resilience, which, combined with the turret-mounted 75mm gun, allowed the tank to accomplish combat objectives with maximum efficiency.
Anti-HEAT armour 三バカ大将ゲームボーイアドバンス were frequently mounted on the sides to further improve its defensive capabilities.
Its 88mm gun left almost no chances to enemy tanks.
Its frontal armour was thick enough, but the open fighting compartment and almost vertical side armour plates did not provide sufficient protection to the crew.
The chassis of the Panther tank was best suited for building a new tank destroyer.
Its formidable firepower, high mobility and low profile made the Jagdpanther one of the most powerful and renowned tank destroyers.
Its cabin-mounted 88mm gun was considered to be the deadliest weapon of its times and allowed the vehicle to destroy most enemy tanks from beyond their range of effective fire.
Its armour - sometimes as thick as 200mm - made the Elefant impervious to frontal attacks, but due to the heavy weight it achieved low speeds and had limited cross-country capability.
Built on the King Tiger chassis, it had the drawback of being exceptionally heavy, which resulted in low mobility.
However, as regarding armour and firepower, this vehicle was unmatched - its 128mm long-barrelled gun was able to destroy any adversary with ease, and the armour thickness reached as much as 250mm.
The first versions of the Sdkzf.
Bullet-proof armour and fair manoeuvrability increased the vehicle's overall resilience while a volley of ten 150mm rockets was capable of inflicting devastating damage on the enemy.
During the war these vehicles were used for transporting cargo, relocating troops towing artillery.
Some modifications could be used as gasoline tankers.
The upgraded version was dubbed M1919 and was widely used by the US Army.
Its good rate of fire and effective range made it one of the most successful and widespread mounted machine guns in US Army service.
The ease of use and high rate of fire contributed to its popularity - in 1939 it was fielded by the British Armed Forces, and in 1941 by the US Navy.
Oerlikons were used against both aerial and ground targets and were effective against infantry and lightly-armoured vehicles.
The smoothbore tube rested upon a rectangular support plate and was supported by a simple two-legged mount - this standard scheme allowed the mortar to fire fragmentation, incendiary and illumination shells via a plunging trajectory.
The firing was triggered by the shell primer descending upon a fixed pin inside the tube.
Having a relatively high rate of fire and fair mobility, it successfully engaged light vehicles and infantry, but the increasingly thick armour of German tanks quickly caused these guns to become obsolete.
Its telescopic sights were of great use in direct fire against enemy tanks, while the large shield plate protected the crew from bullets and fragments.
The gun showed excellent performance on the battlefield, earning respect for its range and impressive destructive ability.
The result was named M5 and entered service with the US Army in December 1942.
Thanks to the high muzzle velocity of its round and excellent armour penetration capabilities this gun succeeded in replacing the early AT guns, quickly becoming ineffective against new German tanks.
It was intended for indirect fire on enemy personnel, fortifications and important shallow objectives.
The M114 proved to be an excellent tool on the battlefield, and its easy maintenance, good ballistics and sturdy construction earned the gun popularity among US artillery troops.
The 105mm field howitzer was mounted upon the chassis of a medium M3 tank, reinforcing the armament with a large-calibre AA machine gun.
The impressive firepower of the main gun was supplemented by thick armour and excellent manoeuvrability for its class.
The only shortcoming of the Priest was the open turret that left the crew vulnerable.
During the war, these vehicles were often used to transport cargo, relocate troops and tow artillery.
Some modifications could have been used as a fuel trucks.
https://games-deposit-bonus.site/1/509.html production began in 1941.
It quickly proved its worth on the battlefield - the excellent speed and possibility to mount large-calibre machine guns made Willys one of the finest army vehicles of WWII.
The entirely welded hull was constructed from sloped steel plates, but the thin armour provided protection only against small firearms.
The 37mm gun did not pose much of a threat to serious opponents, however thanks to its light weight and all-wheeled drive the vehicle boasted excellent speed and handling, which resulted in its high popularity with the troops.
The welded hull with good slope angles protected the crew from bullets and fragments, while the six-cylinder carburettor engine and all-wheeled drive provided the vehicle with great speed and manoeuvrability.
The fully revolving turret was equipped with a machine gun and a 40mm cannon to combat lightly-armoured targets.
Some vehicles were delivered you ローマ戦争ゲームオンライン無料 that the USSR as part of the lend-lease program.
Its roomy, open hull was protected by steel armour plates, and the powerful engine provided the vehicle with cross-country capability and good speed.
The infantry compartment had 8 seats for fully equipped soldiers, and a special base housed a large-calibre Browning machine gun.
The sides and rear of the vehicle had mounts for additional weapons.
The engine-powered, spinning rotor was mounted in front of the vehicle on two arms.
The rotor had steel chains with balls attached to it.
The rotation caused the chains to hit the ground, exploding all mines in front of the vehicle.
The turret of these tanks was often removed, and they were left with only a machine gun for defence.
Mounted in an open turret, the 75mm gun was not effective against enemy tanks, however it performed well when used for infantry support.
The open top, which left the crew vulnerable, and the weak armour were somewhat compensated for with good speed and manoeuvrability.
Towards the end of 1944, the medium Sherman tank completely replaced the M8 Scott on the battlefield.
The chassis was left unchanged, but the standard turret was replaced with a purpose-built one, which housed two paired 20mm Oerlikon guns.
The gun had an excellent rate of fire and could engage not only planes, but also lightly-armoured ground targets and infantry.
The insufficient armour was somewhat compensated for with good mobility.
The first M19s were ready by the end of war, but did not see action.
The concept behind this British infantry tank was a strengthened armour at the cost of speed and firepower.
Indeed, the German 37mm AT-guns were unable to penetrate the Matilda's armour, but weak armament and low mobility of these tanks made them poor performers in tank duels, mainly relegating them to infantry support role.
Was widely used on all fronts for infantry support role.
The turret-mounted 75mm gun was unable to penetrate frontal armour of the newest German tanks, however the Mk.
VIII Cromwell was respected by tank crews for its speed and manoeuvrability.
The tank was designed for quick penetration deep into enemy territory and strategic initiative support.
Despite being the strongest US tank at the time it could go here compete with German tanks - its high profile and weak armor along with the poor performance of its main gun contributed to the overall vulnerability of the tank.
Nevertheless, thanks to the relatively low costs of production, the Sherman functioned as the main battle tank of the Allies.
The high velocity of the new long-barreled anti-tank gun allowed it to penetrate armour as thick as 100mm.
The tank's own armour was also enhanced.
The Firefly performed well on the battlefield and コンピュータホットゲーム無料ダウンロード mounted large-calibre AA machine gun only further increased its efficiency.
The design was to replace the Mk.
The tank had a low profile and strong armour, but its extremely weak armament negated these advantages.
Further modifications did not help - a newly mounted 75mm gun did not improve its anti-tank capabilities leaving the Mk.
IV with the role of an infantry support vehicle.
Its frontal armour could withstand hits from Tigers and Panthers and its long-barreled 90mm gun successfully destroyed enemy tanks at medium and long range.
Its heavy weight had a negative impact on go here speed, but overall the tank turned out be more effective than other US and British tanks.
Its main purpose was to provide the 25-pounder howitzer with a mobile platform.
The hurried design process led to some flaws - the fixed turret turned out to be very tall, which in combination with the vehicle's low speed made it an ideal target.
Despite this, the Bishop was successfully used as an infantry support weapon and siege gun.
Its chassis was taken from its predecessor - the self-propelled M10A1 anti-tank gun.
Its thick frontal armour protected it from enemy shells and its good maneuverability compensated for its only serious flaw - an open turret that left its crew vulnerable.
Its heavy weight impaired its mobility, but it was decided that speed did not play a major role during the clearing of fortified positions.
The hull, composed of rolled armour plates, could multiple direct hits and its upgraded anti-aircraft gun could successfully defeat German tanks.
However, due to its long development cycle the A39 did not see action in WWII.
Because of its low accuracy it was mainly used for suppressive fire against enemy infantry or clusters of vehicles.
After firing its rockets the tank could be used in its primary role, which was the indisputable advantage in the design.
In terms of firepower and armour the M24 surpassed all the light tanks of WWII.
These 3-ton trucks carried infantry and cargo and towed pieces of artillery.
They served as fuel trucks, hospital and command vehicles and mobile workshops.
These 3-ton trucks carried infantry and cargo and towed artillery.
They served as fuel trucks, hospital and command vehicles and mobile workshops.
Obstacles are usually built in front of occupied positions or sometimes on the flanks and in the gaps between them.
Defences are made of sandbags and serve to strengthen the positions of friendly infantry.
These 3-ton trucks carried infantry and cargo and towed artillery.
They served as fuel trucks, hospital and command vehicles and mobile workshops.
These 3-ton trucks carried infantry and cargo and towed artillery.
They served as fuel trucks, hospital and command vehicles and mobile workshops.
Obstacles are usually built in front of occupied positions or sometimes on the flanks and in the gaps between them.
Defences are made of sandbags and serve to strengthen the positions of friendly infantry.
It was perfect for the harsh conditions of military action and had many roles, from ambulance to mobile headquarters.
Suitable for the fast redeployment of troops on a mass scale and for towing artillery.
It was perfect for the harsh conditions of military action and had many roles, from ambulance to mobile headquarters.
Suitable for the fast redeployment of troops on a mass scale and for towing artillery.
Obstacles are usually built in front of occupied positions or sometimes on the flanks and in the gaps between them.
Defences are made of sandbags and serve to strengthen the positions of friendly infantry.
During the war the majority of these vehicles served to transport cargo, redeploy infantry and tow artillery.
Some modifications may have been used as petrol tankers.
During the war the majority of these vehicles served to transport loads, redeploy infantry and tow artillery.
Some modifications may have been used as petrol tankers.
Obstacles are usually built in front of occupied positions or sometimes on the flanks and in the gaps between them.
Defences are made of sandbags and serve to strengthen the positions of friendly infantry.
Despite being undemanding, this truck could reach fairly high speeds and, during the war, was used to transport troops, cargo and artillery.
It also served as an ambulance and petrol tanker.
Despite its simplicity, it could reach fairly high speeds and, during the war, was used to transport troops, cargo and artillery.
It also served as an ambulance and petrol tanker.
Its bullet-proof armour could not protect the crew from even small-calibre rounds but its small size and high ride characteristics made the BA 64 a difficult target for enemy artillery.
It was mostly used for terrain reconnaissance ahead of tank columns.
The petrol engine at the rear of the armoured car enabled it to reach high speeds, but its relatively poor defences had a negative impact on its performance in open combat.
This machine differed from its predecessors due to its enhanced armour and improved armament.
Its armour was 80mm thick while the mounted screens on its sides ensured reliable protection from high-explosion rounds.
The chassis of the Pz.
IVe heavy tank met all please click for source these requirements, so the new machines inherited it with almost no changes.
Instead of a turret, a fixed cockpit made of strategically positioned thick armour plates was installed housing a modified 380mm Raketenwerfer 61 naval rocket launcher.
In August 1944 the first prototype of the Sturmtiger was trialled during the Warsaw Uprising.
The self-propelled gun proved itself an excellent weapon for the purposes of destroying fortifications and neutralising enemy firing posts.
However its heavy armour negatively influenced its ride characteristics.
Being notably heavier than its American counterparts, this Soviet 4WD car was not actually inferior to them in terms of mobility while its high cross-country ability, reliability and simplicity quickly brought the Ivan-Wyllis popularity among the soldiers and officers of the Red Army.
This vehicle was widely used for transporting medium-ranking command staff and headquarters staff as well as for reconnaissance, communications and towing light artillery.
On some modifications a vertical bar with a machine gun mount was installed.
It differed from its predecessors in its improved armour, lower profile and higher manoeuvrability.
A quiet engine provided the machine with excellent speed and allowed it to stealthily access the enemy rear where the T70 could attack the most vulnerable enemy areas with its 45mm gun.
At the same time poor protection from rounds of all calibres made this tank a perfect target for enemy guns which is why it was used only for reconnaissance and direct infantry support.
A high calibre, high-explosion round had a big damaging and destructive effect.
This enabled the SU-122 to fight not only field fortifications but also long-term enemy fortified structures.
The chassis of the T-34 medium tank ensured excellent mobility of the machine which, together with a low profile and reasonably good armour, had a positive impact on its ability to survive.
Although such self-propelled guns normally moved in the rear echelon of advancing troops, the absence of a machine gun to fight enemy infantry was its big drawback.
Its very name, Iosif Stalin, implied that this machine should be a leader in its class and it managed to fulfil the hopes vested in it.
While its weight was almost equal to that of its predecessors, the IS-1 boasted better protection and had an all-cast turret which housed an 85mm D-5T gun with a 48.
The tank was used in offensive operations to break through fortified areas where it could operate sorry, 無料の戦士猫ゲームのダウンロード for dense enemy fire relentlessly shattering the German defences.
The weight of the machine had a negative impact on its ride characteristics but in such situations speed was of less important than robust armour and powerful armament.
The first machines in this series went into production in May 1945 and received a baptism by fire during the defeat of the Kwantung Army.
When the IS-3 was designed, all the drawbacks of its predecessors were analysed in detail.
The layout of the turret and the hull was upgraded and the position of the armour plates at the front was changed eventually making the machine almost invulnerable.
Its 122mm gun destroyed the equipment and field fortifications of the enemy with the same effectiveness; however its separate loading system made reloading very slow.
A DShK heavy anti-aircraft submachine gun mounted on the turret was successfully used against infantry as well as air and light armoured land targets.
The new machines were given the name ZiS-30 and had entered the field by the end of September.
The anti-tank guns proved excellent in fighting light and medium enemy equipment but insufficient protection of the cockpit and the high vulnerability of the crew lead to heavy losses among these SPGs in their very first outings.
The Sturmhaubitze 42 first saw combat at the Kursk Bulge and later successfully served in Africa and Western Europe.
A 105mm round fired from its gun was quite efficient in destroying the enemy's light field fortifications and bunkers, making this machine indispensable for storming fortified areas.
These well armoured self-propelled howitzers entered service with assault gun battalions as direct support to infantry and tanks on the battlefield.
Thanks to its simplicity and reliability, the Kubelwagen soon added its name to the list of the most famous vehicles of World War 2, becoming one of the symbols of the German Army.
Its air-cooled engine worked as well in hot African conditions as in freezing Russia, while its low vehicle weight had a positive effect on its cross-country ability.
Some modifications were equipped with a vertical bar with a machine gun mount.
A framework with guide rails for 300mm rockets was mounted on a wheeled carriage and the rockets, which detonated after launching, produced a tremendous destructive force, damaging fortifications and causing heavy losses to enemy infantry and equipment.
Thanks to its good ride performance this vehicle became very popular among German troops and was widely used in the initial battles of World War Two.
An automatic gun installed on its small rotating turret, coupled with a 20mm machine gun, effectively struck at enemy personnel and light armoured equipment.
However, the insufficient protection of the SdKfz 222 was the reason it was downgraded to reconnaissance and support equipment.
The machine presented a standard German half-track armoured vehicle with a combined 4-barrelled Flakvierling 38 anti-aircraft gun mounted on the body.
This 20mm automatic gun opinion ブードゥーささやきゲームオンライン無料 pity fire up to 1,800 shots per minute, successfully hitting low-flying enemy aircraft, infantry or light armoured equipment.
At the same time poor cockpit protection and the resulting vulnerability of the gun crew lead to heavy losses in open combat.
Thanks to its excellent ride performance and high cross-country ability, the Willys quickly gained popularity among American military personnel.
On some models, a special vertical bar was installed with a pair of rocket grenade launchers mounted on it.
This feature meant that the vehicle could be used as an auxiliary tool providing fire support to the troops by fighting enemy armoured vehicles.
Its spacious body had an open design and as well as a compartment for 8 infantrymen it had a special mount with a heavy machine gun mounted on it.
The M3 proved to be a fast and reliable vehicle very suitable for use in the harsh conditions of the war.
Their design was aimed at making their dismantling and transportation as simple as possible because they were expected to be delivered by airborne gliders.
Being relatively small in size, this modified 75mm gun was intended to offer direct fire support to airborne units and outperformed its counterparts in mobility and fire rate.
Its predecessor's rotating turret was replaced by a superstructure with a turret for a heavy M2HB machine gun.
That left space for passenger seats and a powerful radio transmitter.
A low degree of protection predetermined the use of M20 as a command and reconnaissance vehicle.
However, despite this, the crew was also armed with a rocket launcher to fight enemy armoured vehicles.
An upgraded turret by Maxson, equipped with four combined Browning machine guns, was fitted to the chassis of the M3 multi-purpose armoured vehicle and, by May 1943, the new vehicle had entered service with the US Army.
Such AA systems were part of special anti-craft and artillery battalions and were equally effective at hitting enemy aircraft, infantry and light armoured vehicles.
They were supplied to Great Britain, the Soviet Union, France, China and Yugoslavia.
These low-weight, small machines boasted relatively good protection while the twin Cadillac automobile engines and an automatic gearbox provided the tank with perfect ride performance.
At the same time a rather poor 37mm gun and insufficient protection prevented Stuarts from being a match for enemy medium and heavy equipment leaving them reconnaissance and direct infantry support missions.
The right side of its hull housed a 75mm mortar タイムスロットを定義する, the second 45mm gun was mounted on the turret and above this was fitted another small cupola which held a machine gun.
On the battlefield the tall hull of the General Lee proved to be too good a target for enemy guns and hence, despite its relatively powerful armament and armour, its production was stopped in 1942.
It was supplied in large quantities to the US allies under the Lend-Lease program.
Thanks to its fully cast hull and thick armour, the M4A1 was no weaker than the Soviet T-34 series while having superior ergonomics, more space inside the turret and good speed.
Its 75mm gun performed well, hitting enemy light and medium equipment but, after the advent of Tigers and Panthers, it lost its former effectiveness.
It entered service with the US Army in May 1944 where it got its nickname Jumbo.
The thick armour of its turret and front hull made it almost invulnerable to enemy guns.
However, at the same time, its increased weight had a negative impact on the speed and cross-country ability of the machine.
These innovations meant that the new modification was a serious threat to enemy tanks.
The excellent mobility and low profile made the M18 a difficult target for enemy guns.
However, due to their insufficient shell-proof capacity, these vehicles were forced to fire from under cover.
Hellcats were also armed with high-calibre anti-aircraft machine guns and were actively used by the U.
The vehicle received a positive response – the excellent speed and manoeuvrability made it one of the best in its class and the possibility of mounting a large-calibre machine gun on a vertical support meant that this car could be used for reconnaissance purposes.
The vehicle was larger than its American counterparts and had a more powerful engine and higher holding and carrying capacity.
A special body mount allowed for the installation of a 37mm gun for battling light-armoured enemy vehicles.
A Vickers gun could also be installed to counter enemy personnel.
The machine gun offered an excellent rate of fire at long range but its heavy weight made transportation difficult.
The gun had a high rate of fire and its simple design allowed for the shortest time to firing under artificial or natural cover.
During the early years of the war, the QF2 was successfully used to fight enemy APCs, light and medium tanks.
The arrival of more heavily-protected Panzers quickly reduced its click however.
It was adopted 4 years later, replacing the obsolete 2-pounder.
QF6 guns were successfully used in North Africa to destroy light and medium enemy tanks but they were incapable of penetrating the thick armour plates of the new Tigers and Panthers.
It was adopted by the British Army at the same time as the enemy's newest heavy tanks arrived in North Africa.
For this reason, mass production of the gun started as quickly as possible.
see more armour-piercing performance and excellent ballistic qualities enabled the QF 17 to destroy almost any German vehicle from a long range.
However, the gun's excessive weight greatly hindered its transportation.
The high-explosive shells of the BL6 successfully eliminated enemy personnel and dealt significant damage to their fortifications.
However, the lack of an armour plate made its crew very vulnerable.
This deadly gun turned out to be so effective during the Battle of Walcheren Island that it was immediately decided to start manufacture of its mobile ground-based modification.
Dealing massive damage, its single volley was equally efficient to the fire of a howitzer battery.
Perhaps the only drawback of this rocket launcher was its long reloading time.
Tetrarchs were distinguished by their high mobility, steering and extremely low weight which allowed this vehicle to be used in airborne operations.
The armour-piercing rounds of the tank's 40mm gun were effective against light enemy vehicles.
However, its own light armour couldn't protect its crew from high-calibre bullets.
This highly mobile and well-armoured vehicle made its first appearance in North Africa, posing a real threat to Rommel's Afrikakorps.
The 1942 modification featured a 57mm gun with armour-piercing rounds capable of destroying almost any tank at that time.
However, its efficiency was reduced when Germany adopted newer and heavier armoured vehicles.
It was widely used on all battlefields and lend-leased in large quantities to the United States' allies.
Thanks to its moulded case and composite armour, the M4A1 was as well-protected as the Soviet T-34, and had better ergonomics, a more spacious turret and good mobility.
Its 75mm gun was effective against light and medium enemy vehicles, but the arrival of the Tigers and Panthers made engineers look at modernising it.
Within 2 years, it was being mass produced and had become a masterpiece among the British armoured vehicles of its time.
The Centurion arrived too late for World War 2 but, had it happened, the German Panthers and Tigers would have had little or no chance of victory in a duel.
The new vehicles had an excellent shell-proof capacity and their stabilised long-barrelled 76mm guns could quickly destroy almost any enemy.
First produced in 1944, Archers had an original design: their long-barrelled 76mm QF17 guns were capable of fighting any German tank, but their back to front position proved very inconvenient during offensives.
Essentially, it had a long-barrelled QF17 驚異のゲームオンラインマルチプレイヤー of premium armour-piercing performance mounted on the chassis of the M4A2 Sherman main battle tank.
While providing excellent mobility, this also made it impossible to install durable armour plating.
These motorcycles performed well on the fronts of mainland Asia, but their use was greatly limited by the bad roads and dense jungles of the Pacific islands.
Due to good cross-country ability, this vehicle could promptly deliver infantry to a battlefield, covering a drop-off point with its 7.
The half-track's armour plates were slanted at reasonable angles, protecting the crew from small arms fire.
However, the open top of the infantry section couldn't protect soldiers from grenades.
It had a simple design, no foreign parts and was easy to produce.
These trucks carried infantry, towed pieces of artillery and also served as fuel trucks and water carriers.
It had a simple design, no foreign parts and was easy to produce.
These trucks carried infantry, towed pieces of artillery and also served as fuel trucks and water carriers.
It had a simple design, no foreign parts and was easy to produce.
These trucks carried infantry, towed pieces of artillery and also served as fuel trucks and water carriers.
Obstacles are usually built in front of friendly positions or sometimes on the flanks and in the gaps between them.
Breastworks are made of sandbags and serve to strengthen friendly infantry positions.
It had a simple just click for source, no foreign parts and was easy to produce.
learn more here trucks carried infantry, towed pieces of artillery and also served as fuel trucks and water carriers.
The high rate of fire and long range allowed to effectively use it against enemy infantry, while the 4x telescopic sight provided increased accuracy.
It was widely used in China and Indo-China as well as on the Pacific islands.
Thanks to the high rate of fire and rather powerful high-explosive fragmentation ammo, the Type 94 was widely used by the Imperial Japanese Army for supporting friendly and eliminating enemy infantry.
The simple assembly and transport of this mortar required just a few minutes to establish a firing position and get the tube ready.
For this reason, it was decided to develop a more advanced gun that would become the Japanese infantry's standard means of dealing with enemy vehicles.
Battles on Pacific islands proved that 37mm guns couldn't inflict enough damage to American tanks, but were effective against temporary firing positions and lightly armoured vehicles.
An experienced crew could fire up to 16 shells per minute, while the longer barrel provided for high initial missile velocity.
Thanks to these features, Type 90 guns were effectively used on Pacific islands and could even deal with new American tanks.
The powerful punch of its 105mm high-explosive shells easily destroyed enemy field works and fortified areas.
The gun's armour plates partially protected the crew from shell fragments and bullets, but couldn't protect them from a direct ビバピニャータゲームオンライン無料 />The limited capabilities of their national industry forced them to improvise a lot.
Thus, in 1943 they created the Type 4 rocket mortar that used 84kg high explosive shells.
Gunpowder-based engines attached to the shells couldn't provide a sufficient range and accuracy, so fire effect was primarily achieved by using a large number of launchers.
The Type 2 proved to be simple to operate, but extremely effective with its powerful high-explosive shells and long range.
Moreover, the curved trajectory of its shells allowed hitting targets that couldn't be reached by flat fire.
Due to the combat weight of 260kg, the guns were not easy to transport and were delivered to the battlefield via special trucks, along with their crews and ammo.
The resulting piece was introduced to armoured divisions of the Imperial Japanese Army and was used to suppress enemy emplacements and destroy fortifications.
Bulletproof armour that partially covered the conning tower didn't provide sufficient crew protection, but that wasn't required when firing from rear positions.
The semi-armoured towing vehicle carried a 300mm gun capable of demolishing any enemy fortification or a heavy tank with a direct hit of its 170kg high-explosive shell.
Despite the very high efficiency of this mortar, the complete move to rocket artillery was considered the correct development course for this type of artillery.
As a result, this self-propelled mortar didn't become widespread.
Stationary anti-aircraft guns of the Imperial Japanese Army couldn't click the following article its tank columns on the march, so the necessity of creating mobile AA equipment became obvious.
The solution was simple: a 20mm autocannon based on the German design was installed onto a truck.
The resulting vehicle could successfully eliminate airborne and lightly armoured ground targets and suppress infantry.
Riveted hull and turret protected the crew inside from bullets https://games-deposit-bonus.site/1/703.html shell fragments, while four machine guns bow, turret and two sponson guns provided solid covering fire at drop-offs.
Thanks to good driving properties, the vehicle could quickly deliver fast response teams to critical areas, allowing Japanese command to achieve necessary operational benefits.
The vehicle click at this page Mitsubishi design was mobile enough, simple to produce, operate and repair.
Its gun could penetrate a 35mm steel plate at medium range and that was enough to deal with lightly armoured Chinese vehicles.
On the other hand, Ha-Go armour couldn't withstand hits of even small-caliber guns, so, in later stages of the war, these tanks were partially buried in the ground or covered with sandbags and used as stationary firing emplacements.
The front armour was reinforced to 25mm which didn't add to vehicle's survivability thoughand the old gun was replaced with a 45mm piece capable of dealing with light and medium armour.
However, the basic vehicle had been so old by that time, that no upgrades could breathe new life into it.
The vehicle's insufficient protection was partially made up for woth powerful armament: the shells of its 47mm gun were effective against enemy field works as well as light and medium armour.
And the additional machine gun in the turret rear protected the tank from infantry attacking from the rear.
The vehicle had a short-barrelled 75mm Type 99 gun installed onto a rotating two-seat turret, and a 7.
Despite good speed, insufficient protection and no armour-piercing shells in the shell rack made the Ho-I weak against enemy tanks.
The Type 89 medium tank chassis provided good driving properties, while the large number of various devices tiltable plow sweep, tow hook, bridgelayer, etc.
Apart from the Type 99 machine guns, the vehicle could carry up to five flamethrowers, which turned it into an effective means of dealing with enemy infantry.
Compared to the Chi-Ha, it was more mobile and had thicker armour.
But its obsolete 47mm gun couldn't deal with medium and heavy armour.
The new, larger turret housed a short-barrelled 120mm gun with a muzzle brake that could easily eliminate enemy infantry and firing positions.
Its fairly light armour was made up for by using these vehicles in the rear of attacking forces.
It had decent protection and generally met the requirements of that time.
Its larger turret housed a new 75mm Type 3 tank gun that could penetrate even thick armour plates of heavy armoured vehicles.
Nevertheless, Chi-Nu was never used in combat as it had been meant to defend the Japanese Archipelago from the projected Allied Invasion that never happened.
Based on an anti-aircraft gun, its long-barrelled gun could deal with nearly any American tank from a medium range, while its 75mm armour provided good protection from enemy shells.
Despite this, economic problems during the final stages of the war prevented Japan from establishing serial production of these prototypes.
It featured a powerful 88mm long-barrelled gun for dealing with enemy armour, an additional small-calibre cannon on the bow and two machine guns for eliminating enemy personnel.
The BMW designed carburetor engine provided excellent driving properties to this 37-ton vehicle and, together with sufficient armour, should have improved its survivability.
Chi-Ri was never used in combat, never making it past the prototype stage.
Its riveted conning tower with open top and rear housed a 75mm Type 90 field gun with armour-piercing abilities that made this vehicle a tank source />Its insufficient protection was partially made up for with good mobility, while the powerful armament was effective against American light and medium vehicles.
The Chi-Ha medium tank chassis carried a conning tower with open top and rear that, in its turn, housed a powerful 105mm Type 99 gun.
These vehicles didn't have heavy front armour required for head-on attacks and were used to eliminate enemy personnel and field works from the rear.
Its machine gun and a 37mm tank gun in the bow were a good addition to the very effective 105mm long-barrelled cannon housed by a massive conning tower installed onto the Chi-Ri medium tank chassis.
Due to the surrender of Japan, the project was cancelled during its development, so this self-propelled artillery never entered serial production and was never used in combat.
Kpfw IV chassis started late in 1942, and already in a year, the new vehicle entered serial production.
this web page front armour and low profile of this self-propelled gun added to its protection, while its 70-calibre long 75mm gun and high-quality German optics allowed to successfully deal with Allied tanks of all types.
T29 experimental tank was manufactured in October 1947.
As it was initially designed to fight heavy tanks, it had reinforced frontal armour and a long-barrelled gun similar to PCスロットの種類 of the King Tiger in terms of efficiency.
Its firepower was also increased by several large-calibre machine guns, very effective against infantry and lightly armoured targets.
The drawbacks of this 64-ton tank included rather high profile, insufficienct side armour and unimpressive driving properties.
Its excellent manoeuvrability and cruising range promoted the tank to recon missions.
Tank's frontal armour skewed at a reasonable angle could withstand fire of large-calibre machine guns and small-calibre cannons.
Also, its autocannon allowed to eliminate lightly armoured targets on the go.
Now it's time to take that hill near the road and assault their convoy.
Let's do it people, you can only die once!
Take your positions – we're going to hit the convoy!
Get back to Germany, scum!
From the looks of you I'd say you took a good beating.
Our situation is no better – we're lucky to be alive.
Ammunition is running low and the Germans are advancing in large numbers.
All I can do is transfer a few of my men to your unit.
Take some of them with you - you would have a hard time on your own.
What the hell is going on here?
You're alive, that's good enough.
You'd better tell me what we should do next.
Let's get out of here before the Germans show up.
Now let's see what we can do with this vehicle - it just seems to have a broken track.
However, fate decided otherwise, and because of an air strike our company was unable to reach the spot in time.
When the survivors finally reached the village, the Germans had already overrun it.
What we were supposed to do?
Luckily, lieutenant Petrov's crew were able to fix their KV and engaged the Germans until they ran out of ammo.
Eventually, our mission turned into a success - we drove the Germans out of Yudino and assaulted their convoy, but it all came at a high price.
Our troops were decimated and directed to Rostov for reinforcement.
We left the village in silence.
Nobody felt like talking, they were all lost in their own thoughts.
Some were recalling their fallen comrades, others were thinking about the battles to come.
Victor Smirnov and Alexey Kuznetsov were killed in their first battle.
Each new day of the war was marked by thousands of casualties, and there were many such days ahead.
You are temporarily transferred under the command of Second Lieutenant Kuznetsov.
He and his men are coming to our aid and your task is to provide them with the necessary support.
The Germans put their MGs right at the road!
We gotta do something about it, though it is hard.
We'll have a better chance now, eh?
Time to drive the Germans out of the village and chase them till they reach Berlin!
Armour like that will take us all the way to Berlin.
It allows you to repair damaged vehicles.
Now, find out the field of view for the German armoured vehicle.
To do this left-click it, previously deselecting any units you might have selected right-click.
Note that combat vehicles have several fields of view, depending on the number of crew members driver, gunner, etc.
Thus, knowing the enemy fields of view will let you perform stealth attacks on vehicles and move across enemy territory without being detected.
Anti-personnel grenades are used against enemy infantry.
To throw a grenade, choose it from the secondary weapon window, point at the target and click it.
You can hide behind a rock or a building to avoid bullets, whereas high grass and bushes will conceal you from enemy patrols.
Protect the train at all costs - the loading must be finished!
The Germans are preparing another attack!
They are breaking through to the substation!
Hold the substation, it's going to get really ugly now!
The Germans are putting pressure on us!
They are advancing towards repair workshops!
Despatch your men and reinforce the weak points in your defence.
Remember, time is of the essence - the Germans are approaching!
You will find munitions and mines in these crates.
Lay mines in the expected directions of attack.
And remember that the Germans mustn't get near the train - they will massacre the workers and we won't this web page able to complete the loading in time.
The Germans are near the boiler-house!
Is that the best they can do?
They are fleeing like rats from a sinking ship!
Soon, the main forces will arrive and things will get nasty.
We have very little time to prepare.
It was all in vain!
Now we will never manage to evacuate the whole train!
We won't be able to load the equipment and drive the read more by ourselves.
The Germans have taken the train!
It's swarming with Germans!
The workers laboured so to load the train and it carried the priceless equipment away right under the nose of the advancing German army.
Several months later, behind the Urals, in temporary sheds and in rooms without walls, the machines came to life again.
They were operated by 15-year old boys, supervised by an old master.
Their labour was a heroic deed in itself, but it wouldn't have been possible without this memorable battle, won by our soldiers amidst the smoking ruins of the Rostov factory.
Another manufacturing plant has fallen to the enemy.
Victor Smirnov and Alexey Kuznetsov were killed a day later while trying to lead a few surviving workers out of the siege.
This war left no room for mistakes.
We have repelled their attack.
Use the break to plug any holes in our defences and mine the approach paths to the train.
Mine the approach paths to the train and plug the gaps in our defences.
We need more time.
Give us a little more time.
A few more minutes!
We mustn't let the Germans near the train!
We must prevent them from reaching the train!
Soon they will reach the train!
The Germans have taken the pump station!
Soon they'll reach the train!
We have pushed the Germans out of the workshops area!
Stop them before they kill the workers!
This beast is the only one we've got.
If we lose it or waste the ammo, we will be left with light artillery only.
You didn't manage to evacuate the train - in just half an hour the whole factory has click here taken over by the Germans.
You can toggle them by clicking the corresponding icon or pressing the Space-bar.
Double-click any destination to automatically switch the artillery to mobile フリーポーカーが本物の現金を獲得 and order the crew to move it to the designated position.
You can also tow it: move the transport vehicle near the gun and press the Space-bar – the gun attaches itself to the vehicle and is ready to be moved.
Your soldier will start mining from his location in the direction of the click.
If you simply place the mine on the ground it will not harm vehicles.
Hold positions until the loading is complete.
The German reinforcements have arrived.
Let's help those poor guys.
The Germans were boasting about having brought in a group of captives recently.
You're too young to die.
We'll take care of the Germans and come back for you.
It's going to get hot in here!
We will block the road leading to the village in order to prevent any surprises.
It turned out I was taken to a temporary recruitment camp - the Germans have a whole network of such camps on the occupied territories.
By a stroke of good luck, the resistance fighters' attack coincided with the arrival of an inspector from Berlin.
The papers he had on him would suffice to roll cigarettes link the entire division, and we would still have some left to write letters home.
Among the lists of encryption devices and the camp organisation instructions, we found papers pointing to the existence of a secret centre in Germany that coordinated their entire intelligence network on Soviet territory.
So I took the precious papers and set out, hoping to cross the front line and rejoin with our forces.
It was garrisoned with a large unit, which proved too much for the resistance fighters to handle - that day they lost more than half of their men.
A few survivors retreated into the woods, to be later slaughtered by the SS.
Just a few days later, as a result of a successful counter-attack near Rostov, the village would be taken over by Soviet soldiers.
But Alexey Kuznetsov was not destined to meet them.
They are moving in from all directions!
Retreat towards the forest!!!
We must lure the Germans to our positions then the second group will have a chance to take over the HQ!
I need to help these guys, I can't just run away like a coward.
Now if only I had some weapons, no German would be left standing in this village!
There might be some weapons there.
All the prisoners are dead.
You will pay for this, you animals!
We'll be crushed here.
Several motorcycles and some infantry.
Perhaps it is a recon force.
We have just received a new order.
We must counter-attack and smoke the Germans out of their positions.
Here comes their click to see more force.
Do not fall back, hold your positions!
Our engineers have not finished the minefields, yet.
I guess the Germans didn't expect that!
Moscow lies behind us!
They're heading straight for our positions!
Hold your ground people!
Till your last breath!
It seems they have spotted us, but I don't thik they saw how many of us are here.
We need to hold them in these positions until we receive some help.
We paid a high price, but our capital is not just a city - Moscow is the heart of our country, the https://games-deposit-bonus.site/1/215.html of our endurance.
At that time, Field Marshal Bock had no reserves left, and the troops of Army Group Centre had made big advances, exposing their flanks - there was no time to take strong defence positions.
The Red Army had a good situation for its counter-attack.
On the fifth of December, forces of the Kalinin Front began the attack, broke through the German forward defence lines and, together with units from Western and South-Western Fronts, drove the enemy further and further away from Moscow.
Yet his sacrifice was not in vain.
Despite the enemy's front-wide offensive which soon followed, they could not crush the resistance of the Red Army.
On 5th December, German troops were halted 15 kilometres from the main border of the Moscow Defence Area.
The armies from Western, Kalinin and South-Western Fronts counter-attacked and drove the enemy 100-250 kilometres away from Moscow.
Thus, the threat to the city and Moscow's industrial area was removed and the belief that the German army was invincible was no more.
We have little time.
Pass my orders to everybody - defend your positions and fight to the death!
Everybody hit the trenches!
The line of defence is not ready yet, so we must hold the Germans at this point for as long as we can.
Our main forces have arrived!
Now the Germans will get a here of Russian hospitality.
What took you so long?
We were preparing to die here.
People, keep your spirits high.
The enemy is strong, but we are stronger!
To call them in click on the corresponding icon on the reinforcements panel, then point and click at the desired location for the unit to deploy.
Calling in reinforcements requires a certain amount of resources that are replenished over time.
The enemy is advancing towards Moscow.
They're going to strengthen their centre!
Hold this hill at any cost!
Our comrades will be here soon!
Don't leave any German alive on this hill!
Am I right, chaps?
We must, must hold off the Germans!
There's no other way.
Just a little longer!
There's almost no one left there!
Running away, you traitors!
We had many wounded among us but almost all of them were smiling.
Contrary to regular soldiers, for whom a wound means parting with their platoon and comrades, when a ブロックされていないゲームハッピーホイールハッキング soldier takes an enemy bullet, it's the same as being forgiven, acquitted: a wound means you have washed your crime off with your own blood, and you will once again fight alongside everybody else.
However, the offensive stalled and the Soviet forces had to put up with fierce enemy counter-attacks, superior in numbers of tanks and aircraft.
Almost two-thirds of the Army Group Centre was concentrated in this region.
Between January and April, almost 700,000 Red Army join 無料ボクシングの試合ライブ consider were either killed or wounded in the battles of the Rzhev-Vyazma Offensive.
Alexey Kuznetsov was among them.
Capture the hill and cover their route.
HQ has despatched a number of tanks to support us.
They are already on their way.
Let's give those Germans what for!
Now we're going to get those Germans!
Bring all the artillery, vehicles and munitions to the hill!
Bring anything you can find!
We must prepare for a counter-attack!
If we are to die, let's kill アンドロイドゲーム無料ダウンロードタブレット4 0 many of them as we can!
Break through the centre!!
It's going to kill us all!
Break through to the trenches near the water!
Our AA gunners shot one down!
Hope it's not the last.
We're downing their planes one after another!
I wish we could find a way of getting them!
I believe their first attack will be in that direction.
The attack is about to begin!
We have to hold these positions until new orders arrive.
Everyone prepare for battle.
It's about to begin.
Let the infantry come closer.
Use your ordnance wisely.
You will find them in crates in the trenches or in the vehicles behind the woodland line.
I'm afraid we can forget about air support.
They've destroyed a coastal gun!
Nothing we can do touch用の無料ゲーム ipod, we have to carry on.
Everybody prepare - they mean business.
There must be another one somewhere nearby.
We've managed to silence those damn guns!
The Germans have brought heavy artillery and are shelling our positions!
They don't have a good aim yet, but when they do, we're done for!
We've got to do something.
I'll report to the HQ.
After firing, it is useless for a few minutes due to a long reloading time.
Keep this in mind and use it wisely.
You must hold them at this defence line.
Retreat, men, we cannot hold them here!
Retreat to the second line of defence!
The minefield will stop their Panzers.
The enemy came at us again and again, but we stood our ground.
We struggled for every square metre, every bit of ground.
Our ships left the Northern 植物対ゾンビ2ゲーム and sailed away from the coast.
Some of the civilians were successfully evacuated from Sevastopol, but we could not stop.

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To change this setting, see the Resolution option below.
Higher settings reduces screen flicker.
Lowering this setting can improve game performance for better results, change screen resolution, colour depth and texture quality proportionally.
Lowering this setting can improve game performance for better results, change screen resolution, colour depth and texture quality proportionally.
If you have performance issues, try to lower this setting for better results, change screen click the following article, colour depth and texture quality proportionally.
Lowering this setting or turning shadows off can improve game performance.
Disabling dynamic reflections may significantly increase performance.
Checking this can remove flickering, but may also reduce performance.
At higher settings textures will look sharper and more detailed from far away but this can also reduce performance.
Lower this setting if you're experiencing unstable frame rates.
It is recommended to set 'No dynamic lights' for Intel integrated graphics solutions.
Although high values may reduce game performance.
For example for nVidia FX5xxx video cards Shaders 2.
Although you should consider turning this feature off if you have performance issues.
When turned on, polished or scratched metal surfaces will look more realistic.
This setting should not affect game performance, but you may want to turn it off in rare cases.
Turning this option off may slightly improve game performance.
Disable it for a slight performance boost.
Turning this option off may increase framerate.
Move this slider completely to the left to disable bloom.
Reducing this value can slightly improve performance.
Lowering the value can slightly improve overall game performance.
Consider lowering this setting if you are experiencing performance or stability issues.
This is helpful if you loot often in the heat of battle.
If any games are found at these IPs, they will be automatically displayed on the LAN screen.
If any games are found at these servers, they will be automatically displayed on the LAN screen.
Try to load it anyway?
It can’t be loaded.
Save game may be corrupt.
Are you sure you want to load the game?
For those who know the real price of war.
This challenge, this fight will take place on the verge of insanity.
You click here have the blood of your enemy on your own hands.
Click on a destination to order your squad to fight their way towards it.
Each team's goal is to destroy as many enemy units as possible.
Each kill earns points.
At the end of the game, the team with the most points wins.
Each player's goal is to destroy as many enemy infantry units and vehicles as possible.
All kills earn points.
At the end of the game, the player with the highest score wins.
Each team's goal is to capture and hold territories marked with flags.
The team who holds the most territories gains points.
Once a team reaches the set number of points, they win.
Territories can only be captured by infantry.
First team's goal is to capture all three of the enemy's defence lines within set time limits.
The second team's goal is to hold at least one defence line using a limited selection of vehicles.
The defence line is considered captured when a team controls all flags on it.
The game consists of two rounds; when the first one ends, teams switch places.
The winning team is the one whose actions are most effective - it is based on the summary of both rounds.
Defence lines can only be captured by infantry.
Each team's goal is to bring the cargo to their base.
Successful delivery earns points.
The have 多くの無料のクリケットゲームがダウンロード2019 opinion which collects a specified number of points wins.
Cargo is delivered by means of a special hauler that is spawned randomly on the map by one of the team players.
Every team's goal is to capture and hold the territory marked with a flag.
The team that manages to hold the territory until the flag is raised is declared a winner.
The game duration is limited.
A territory can only be captured and held by infantry.
The attack starts in %1% seconds.
Capture all flags to take the front line.
Now let's bring it to our base!
We've got to get it from them!
Go get the cargo!
Do you want to continue?
Do you want to continue?
First, hand-pick a team or agree to auto-selection player's rating will be close to yours.
Connection may fail during NAT traversal.
If you already have a GameSpyID account, you can use the email and password from it.
Please enter another or choose from the available unique names.
Please try again later.
Possible reasons: firewall is blocking UDP packets or server is offline.
Only one account is allowed per CD-KEY.
When you click the Yes button, your account will be bound to the provided CD-KEY!
After that, you will be able to log into the game with this account only!
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If your password is lost, you can recover it and receive to the e-mail address provided during registration.
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The smaller the angle, the greater the chance of a projectile ricochet.
Everything necessary for constructing temporary fortifications and minefields can be found in an engineer truck.
These grenades may be thrown with a delay if you calculate an approximate detonation time.
To do it, switch to Direct Control mode and click the target, holding the left mouse button.
Wait for a few seconds and release the button - the grenade will be hurled towards the target.
Due to their weight they cannot be thrown very far but, if you manage to hit the engine, they can disable even a well-armoured, heavy tank.
In order to quickly switch the soldier's stance to prone, press the space bar.
This order can be issued to a single soldier, as well as a whole squad.
A mine-clearing vehicle can sweep a dangerous area quickly and without endangering itself, by detonating mines with the use of a special trawl.
A squad of mine pickers can locate and disarm mines using metal detectors.
Disarmed mines may be reused.
The level of weapon expertise is indicated by the number of icons in the main weapon slot.
Better skill results in higher accuracy when firing a given weapon.
If you cannot penetrate the front armour, try blasting off the tracks and outflanking the immobilised enemy.
Your vehicle armour is shown in the information window, the thickness of the enemy vehicle armour appears when you move the cursor over it.
You can only fix damaged components that are shown in red on the vehicle's blueprint.
Components marked black have been destroyed and cannot be fixed.
Use stone fences and building walls as an additional means of protecting your tank.
High-explosive rounds contain powerful explosive charges that detonate on impact with the target.
They are effective against enemy infantry, light tanks and armoured vehicles; they can also be used to destroy buildings.
To minimise sabotage damage, position your infantry near tanks and field guns, while also mining approach paths to your positions.
Use officers' skills - with their binoculars, they can spot even the best-camouflaged scouts.
This task is best accomplished by infantry.
If you cannot outflank the gun, use grenades.
To see the enemy unit's field of view, left-click it with the mouse, previously deselecting your own units.
To hide the field of view, click on any terrain not occupied by an enemy unit.
Stealth is critical for infantry to survive a fight.
Its efficiency depends on a soldier's current stance standing, prone or covered and his actions running, crawling, fighting or concealing his presence.
To take cover, move cursor near an obstacle a silhouette will appear and left-click.
Covers not only protect your soldiers from enemy bullets, but also decrease damage from nearby explosions of AP grenades and HE shells.
You can personally control its movement, weapon selection, reloading and aiming.
You can quickly switch positions using the Space-bar.
A double click on any destination switches the cannon to the mobile position and moves it towards the target.
You can also use vehicles: place a car or an armoured vehicle near the gun and press the Space-bar - the cannon will attach to the vehicle ready to be towed.
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Small-calibre guns cannot penetrate thick armour, sharp-angle hits are less effective and kinetic energy of a round decreases with distance.
If you lose troops, the resources which you have spent on them are reimbursed in time.
The current and maximum permitted army sizes are indicated to the right, above the reinforcements panel.
This mode allows you to transfer forces to friendly players by clicking the icon on the top-right.
To pick the item up off the ground, move the cursor over this item it will turn into a handand click.
Enemy bodies are https://games-deposit-bonus.site/1/297.html in red, allied ones are yellow.
To highlight living soldiers located in your field of view, but hidden behind bushes, vehicles etc, click on the corresponding icon.
Shaped-charge rounds do not lose their lethal effectiveness over distances, but this weapon is best used at close and medium ranges, since long-range shots are likely to miss the target.
He can also use his binoculars to detect enemy infantry hiding in bushes or in grass so even a camouflaged saboteur cannot remain undetected.
In direct control mode he can use his sniper scope to spot enemy saboteurs hiding in bushes.
Has several camouflage bushes in his inventory.
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A bullet hitting the fuel container causes a hazardous situation not only for the flamethrower operator, but for nearby soldiers as well.
Steel breastplates protect these soldiers from bullets and shell fragments, while anti-tank grenades enable them to destroy armoured vehicles.
These soldiers can build temporary defences and are especially effective against enemy infantry at long and medium ranges.
Their submachine guns are most effective at close- and medium-range encounters; the anti-tank grenades they carry allow them to engage enemy armoured vehicles.
Medium tanks have fair speed and armament and enjoy a good quality-cost ratio.
The most powerful guns are mounted on heavy tanks and self-propelled artillery.
Their thick armour can withstand multiple hits, but heavy weight impairs their mobility.
Quick-firing small-calibre flak guns PKP, Flak 38, Oerlikon are perfectly suited for use against enemy personnel and lightly-armoured vehicles.
This weapon's recommended position is behind obstacles, out of range of direct fire.
Apart from being relatively cheap, they have a short reloading time and can fire at long distances.
Their low accuracy is compensated for by a long range of fire and astounding destructive abilities.
To rotate the camera, press and hold the middle mouse button.
Select the soldiers and click a button in the top-right corner of the screen.
The resources needed to call for reinforcements can be earned in time, or given upon completion of the mission objectives.
The incoming troops are distributed among all players.
Green indicates guaranteed penetration, yellow indicates probable penetration or damage and red indicates inability to destroy a target.
The speed of capturing depends on the amount of soldiers that occupy a location, officers and assault squads being the most effective.
A dot marker indicates enemy infantry, an arrow marker indicates enemy armoured vehicles.
Although they are less effective in securing and holding key points than assault infantry, elite troops are unsurpassed in battle.
A few repeated hits to the same area will wreck an enemy vehicle by destroying its armour.
To adjust fire you must take a few shots at the same point until accuracy is improved and shell dispersion is reduced.
Moving at lower speeds permits acceptable firing accuracy and means that the vehicle can be escorted by infantry soldiers who can cover it from enemy rocket launchers.
A double mouse click issues an order to proceed at full speed.
This feature determines the maximum number of command points required to control an army.
Any player-controlled military unit requires a certain number of these points which do not depend on unit cost.
To construct a temporary fortification, click the Set Breastwork button and specify a location while holding the right mouse button.
To set a circular barricade for field guns, mortars and medium machine guns, click the corresponding icon.
It will deliver fuel canisters and various kinds of ammo to the field.
For a quick item transfer press X and select a vehicle to resupply.
A double click will force your soldiers to break through to that spot, disregarding enemies.
The PPSh is equipped with a large-capacity drum cartridge, which holds 71 rounds of ammo, and is especially effective at close and medium ranges.
This six-man group may be used for assaulting enemy positions or guarding tanks and field guns.
The rifle's long range make the squad most effective over long and medium distances.
However, due to the Mosin's low-capacity cartridge and a comparatively low rate of fire, at close range those riflemen are easy targets for submachine gunners and assault infantry.
When firing from defilade or prone position, the weapon is placed on a special mount, which dramatically increases its accuracy.
A group of four mine-laying specialists is armed with PPSh submachine guns and is capable of quickly laying minefields, thereby securing disputed or strategically important sectors.
A group of four mine laying specialists is armed with PPSh submachine guns and is capable of quickly laying minefields, thereby securing disputed or strategically important sectors.
A disarmed mine オフラインPC用の無料ゲームをダウンロード then be picked up and reused.
To deal with enemy encounters the squad is armed with PPSh submachine guns.
While they can defend themselves, it is not recommended to send these specialists to attack fortified enemy positions.
Camouflage is the sniper's main weapon.
That is why, in addition to his scoped Mosin rifle, he carries a throwing knife and several camouflaging bushes.
He can hide in bushes or tall grass and stay almost invisible while crawling.
He is armed with a silenced pistol, several throwing knives, an incendiary grenade and an explosive charge powerful enough to turn the heaviest tanks into a heap of scrap metal.
Using his field binoculars he can spot enemy infantry and saboteurs hiding in bushes and tall grass.
The officer can also spot enemy units at a distance allowing you to regroup and react ahead of time.
Besides his binoculars, he also carries a knife and a Nagant pistol.
These weapons are poorly suited for a heated battle.
The rifle's long range make オクラホマ州にある全カジノのリスト phrase squad most effective over long and medium distances.
However, due to the Mauser's low-capacity cartridge and a low rate of fire, at close range those riflemen are easy targets スキャッタスロットチート submachine gunners and assault infantry.
While firing from cover or prone position, the weapon is put on a special mount which significantly increase its accuracy.
A group of four mine laying specialists is armed with MP-40 submachine guns and is capable of quickly laying minefields, thereby securing disputed or strategically important sectors.
A group of four mine-laying specialists is armed with MP-40 submachine guns and capable of quickly deploying the obstacle line, thereby securing disputable or strategically important sectors.
A disarmed mine may then be picked up and reused.
To deal with enemy encounters the squad is armed with MP-40 submachine guns.
While they can defend themselves, it is not recommended to send these specialists to attack fortified enemy positions.
The mounted telescopic sight allows the sniper to spot hidden enemy saboteurs.
Camouflage is the sniper's main weapon, that's why in addition to the telescope-sighted rifle he carries a throwing knife and several camouflaging bushes.
He can hide from enemy sight in bushes or tall grass, and become almost invisible while crawling.
He is armed with a silenced pistol, several throwing knives, and a couple of dynamite sticks for destroying heavily-armoured vehicles.
Using his field binoculars he can spot enemy infantry and saboteurs hiding in bushes and tall grass.
The officer can also spot enemy units at a distance allowing you to regroup and react ahead of time.
Besides his binoculars, he also carries a knife and a Walther pistol.
These weapons are poorly suited for a heated battle.
Low cartridge capacity is more than compensated by a high rate of fire and the B.
Firing it from a mounted position results in a significant increase in accuracy.
A group of four mine-laying specialists is armed with Thompson submachine guns and is capable of quickly laying minefields, thereby securing disputed or strategically important sectors.
A group of four mine laying specialists is armed with Thompson submachine guns and is capable of quickly laying minefields, thereby securing disputed or strategically important sectors.
A disarmed mine may then be picked up and reused.
To deal with enemy encounters the squad is armed with Thompson submachine guns.
While they can defend themselves, it is not recommended to send these specialists to attack fortified enemy positions.
Camouflage is the sniper's main weapon.
That is why, in addition to his scoped Springfield rifle, he carries a throwing knife and several camouflaging bushes.
He can hide in bushes or tall grass and stay almost invisible while crawling.
He is armed with a silenced pistol, several throwing knives, an incendiary grenade and an explosive charge powerful enough to turn the heaviest tanks into a heap of scrap metal.
Using his field binoculars he can spot enemy infantry and saboteurs hiding in bushes and tall grass.
The officer can also spot enemy units at a distance allowing you to regroup and react ahead of time.
Besides his binoculars, he also carries a knife and a Colt pistol.
These weapons are poorly suited for a heated battle.
Riflemen are ラスベガスのカジノ強盗 efficient at long and medium range.
In close combat they are easy prey for enemy submachine gunners and assault squads.
A combat unit of six submachine gunners may be successfully used for both defence and attack tasks.
It can effectively fight enemy infantry at close and medium more info />A squad of six heavy infantrymen is ideal for storming enemy positions and capturing strategic points.
The squad’s arsenal includes MP-44 submachine guns, Panzerfaust grenade launchers, smoke, anti-personnel and high-explosive anti-tank grenades.
Most effective at close and medium combat range where a metal breastplate will protect a heavy infantryman from rifle bullets.
It differed from other models due to its increased weight and self-loading feed system.
In the early days of the war, this weapon was used to fight all types of German equipment but over time its effectiveness dropped noticeably.
In the later stages of the war an anti-tank rifle could no longer destroy medium and heavy enemy tanks but was only able to damage their tracks and guns.
In spite of this, he is extremely vulnerable because once he has used up all of his flammable liquid he remains unarmed and a random bullet can cause an explosion if it hits his cylinder.
In spite of this, he is extremely vulnerable because once he has used up all of his flammable liquid he remains unarmed and a random bullet can cause an explosion if it hits his cylinder.
In spite of this, he is extremely vulnerable because once he has used up all of his flammable liquid he remains unarmed and a random bullet can cause an explosion if it hits his cylinder.
In spite of this, he is extremely vulnerable because once he has used up all of his flammable liquid he remains unarmed and a random bullet can cause an explosion if it hits his cylinder.
Some of them were delivered to the Soviet Union under the Lend-Lease program.
Although the damage capacity of a high-explosion grenade is not reduced over distance, rocket launchers are most efficient at close and medium range.
It is very difficult to hit a target when firing a bazooka at long range.
The damage capacity of a high-explosion grenade is not reduced over distance but rocket launchers are still most efficient at close and medium range.
It is very difficult to hit a target when firing such a weapon at long range.
The damage capacity of a high-explosion grenade is not reduced over distance, but rocket launchers are still most efficient at close and medium range.
It is very difficult to hit a target when firing a Bazooka at long range.
Such squads are highly effective at fighting enemy infantry at close and medium range and accordingly can be used both to storm enemy positions and to repel enemy attacks.
Those brave and tough soldiers were sent to the most dangerous areas of the front where the harsh battles they fought made them deserving of the status of Soviet elite troops.
Marines are fearless and well armed.
Their self-loading rifles designed by Tokarev boast an excellent firing rate and the large number of anti-tank, anti-personnel and smoke grenades available to them enables them to effectively fight in all conditions.
A squad of six such soldiers is most suitable for storming enemy defensive lines and capturing strategic points.
The squad is armed with Sudaev submachine guns, high-explosion anti-tank RPG43 grenades, petrol bombs, dynamite and smoke and anti-personnel grenades.
Most effective at close and medium combat range where a metal breastplate will protect a heavy infantryman from rifle bullets.
The most powerful and dangerous machine will become just a pile of scrap if the people controlling it suddenly disappear.
When training a tank https://games-deposit-bonus.site/1/499.html, complete cross-training of all members is key because the tank must remain battle-worthy even if only one crew member survives.
The most powerful and dangerous machine will become just a pile of scrap if the people controlling it suddenly disappear.
When training a tank crew, complete cross-training of all members is key because the tank must remain battle-worthy even if only one crew member survives.
The most powerful and dangerous machine will become just a pile of scrap if the people controlling it suddenly disappear.
When training a tank crew, complete cross-training of all members is key because the tank must remain battle-worthy even if only one crew member survives.
The most powerful and dangerous machine will become just a pile of scrap if the people controlling it suddenly disappear.
When training a tank crew, complete cross-training of all members is key because the tank must remain battle-worthy even if only one crew member survives.
This enabled the Panzerbushe 39 to establish en excellent reputation at the beginning of World War 2.
However, with the advent of Matildas and T-34 the effectiveness of the rifle dropped significantly because at best it could only knock the tracks from these tanks or damage their guns.
Unlike similar units in other countries, German paratroopers did not belong to the special forces and were, as a matter of fact, well-trained infantry operating in the air.
Those fearless fighters were armed with anti-tank, anti-personnel and smoke grenades, dynamite sticks, knives, submachine guns and FG 42 assault rifles which enabled them to fight effectively in all conditions.
They could be landed by air or sea while their arsenal included anti-tank, anti-personnel and smoke grenades, M1A1 semi-automatic carbines, Thompson submachine guns and dynamite sticks.
These armaments enabled special forces to fight effectively both in the enemy’s rear and on the front line.
They are armed with Garand rifles, Browning automatic rifles, anti-personnel, smoke and anti-tank grenades.
Such special force fighters are most effective at long and medium range while steel breastplates protect fighters from small splinters and random bullets.
These riflemen are most effective at long and medium ranges.
In close combat, they become easy prey for enemy submachine gunners and assault squads.
A squad of six submachine gunners can be used in both defence and offence and can effectively fight enemy infantry at close and medium ranges.
The Bren's low magazine capacity is made up for by its high rate of fire and killing power.
In addition, when mounted on special supports to fire click at this page under cover or from a prone position, its accuracy and density of fire is greatly improved.
A shaped charge fired from a PIAT could burn through a 120mm armour click at this page, allowing it to destroy almost any enemy vehicle.
Since firing accuracy was greatly reduced at long distances, rocket launchers were most effective at close and medium range.
An infantryman armed with a rocket launcher was very vulnerable.
Since its killing power was rather low – a 60-gram bullet could pierce up to 15mm of armour – such rifles were only used against light-armoured targets.
This rifle couldn't destroy a medium or heavy tank, it could only knock off a track or damage a gun.
Commandos were armed with American Thompson submachine guns, Bren light machine guns as well as smoke, anti-personnel and anti-tank grenades.
Commando squads were considered elite by right – their excellent training and impressive arsenal guaranteed effective military action in all conditions.
Such troops were armed with American submachine guns and British Bren light machine guns.
Their arsenals also included dynamite sticks, anti-personnel, anti-tank and smoke grenades.
Special steel breastplates were used as protection from bullets and shell fragments.
A group of four mine-laying soldiers, armed with M3A1 submachine guns, is capable of quick deployment of minefields, thereby securing unoccupied or strategically important sectors.
A group of four mine-laying specialists, armed with M3A1 submachine guns, is capable of quickly deploying the obstacle line, thereby securing unoccupied or strategically important sectors.
Disarmed mines may be picked up and reused.
For front-line operations, the squad is armed with Sten Mk.
Nevertheless, it is not recommended that these specialists be sent to attack fortified enemy positions.
Camouflage is the sniper's main weapon which is why, in addition to a telescope-sighted EM-2 rifle, he carries a throwing knife and several camouflaging bushes.
He can crawl without being noticed and can spy on enemy positions, staying out of sight.
He is armed with a silenced De Lisle carbine, throwing knives and a few explosive charges powerful enough to turn a heavy enemy tank into a useless pile of metal.
Using field binoculars, he can spot enemy infantry and saboteurs hiding in bushes or long grass.
An officer can also spot an enemy from a long distance allowing time to regroup and react.
As well as binoculars, he carries a knife and a personal handgun.
However, these weapons are not suited to a heated battle.
They also can construct field works that significantly improve their survivability.
A unit of six riflemen is effective at long and medium ranges, but at close range it becomes an easy target for enemy submachine gunners and assault infantry.
Effectively killing enemies at close and medium ranges, a unit of six submachine gunners can do well in both attack and defence of the most critical objectives.
Hidden in a firing position of made of sandbags, Japanese スキャッタスロットチート gunners become nearly invincible to small arms, and gain significantly in firing accuracy and dispersion.
The unique design of the Type 97 supplied powerful bursts of 20mm rounds that easily penetrated lightly armoured BT-5 and BT-7 tanks at medium range.
Still, the Type 97 proved ineffective against heavy and medium armoured vehicles.
A high-explosive shell fired from this rocket mortar could disable nearly any enemy tank.
Low accuracy limited its use to close and medium ranges only.
Still, he is highly vulnerable: he becomes defenceless when out of fuel, and a stray bullet that hits the flamethrower's fuel tank may result in an explosion.
Qualifying standards were similar to those of German paratrooper units, but were strongly inclined to sabotage and explosives.
Units were supplied with anti-tank, anti-personnel, smoke grenades and dynamite sticks.
Soldiers carried rifles and light machine guns that provided for effective warfare under any circumstances.
Spartan living conditions, constant https://games-deposit-bonus.site/1/772.html exercises, quick marches and punishment for sluggishness were usual.
But soldiers who lived through that hell were incredibly tough, disciplined and highly trained.
They were armed with light machine guns for suppressing enemy infantry; submachine guns, anti-personnel and smoke grenades for close combat; anti-tank grenades and incendiary mixtures for disabling vehicles.
The latter were laden with anti-tank mines or powerful explosive charges and were tasked to throw themselves under American tanks.
For infantry encounters, suicide units were click here with Type 100 submachine guns, and were hard to repel because of good training and no fear of death.
A group of four combat engineers armed with Type 100 submachine guns can quickly create a minefield to secure a disputed or critical area.
A group of four combat engineers armed with Type 100 submachine guns can quickly create a minefield to secure disputed or critical areas.
A disarmed mine may then be picked up and reused.
To deal with enemy encounters the squad is armed with Type 100 submachine guns.
While they can defend themselves, it is not recommended to send these specialists to attack fortified enemy positions.
He could crawl and scout enemy positions while staying out of sight.
A saboteur was armed with a submachine gun, throwing knives and a few explosive charges enough to demolish a pillbox or a heavy tank.
Camouflage is the sniper's main weapon, ベン10の全世界ゲーム, in addition to a scoped Type 99 rifle, he carries a throwing knife and several camouflaging bushes.
The most powerful and dangerous vehicle will become a pile of scrap metal if there's no crew to control it.
When training a tank crew, interchangeability of all members is the key, because the tank must remain combat-ready, even if only one crew member survives.
Using his field binoculars, he can spot enemy infantry and saboteurs hiding in bushes and tall grass.
The officer can also spot enemy units at a distance allowing you to regroup and すべてのブルースリーゲームをプレイする ahead of time.
Besides binoculars, he also carries a knife and a personal pistol.
But these weapons are poorly suited for excessive combat.
Easy to maintain, it achieved relatively high speeds and was used during the war for transporting troops, cargo and towing artillery.
The weapon turned out to be quite a success.
Safe and easy to use, demonstrating high rate of fire, it was superior to all existing machineguns and its place in the Red Army's arsenal was well-deserved.
Weighing 161kg, it was rather heavy, therefore dictating the use of a wheeled mount for easier transportation.
Combining high rate of fire and firepower, the ShVAK was effectively used against enemy infantry and light armour.
The weapon's construction follows the usual scheme: explosion is triggered by a fixed-pin primer mounted inside the shell; and a two-legged mount supports the firing tube, providing it with the required firing angle.
Reliability, ease of use and mobility earned this weapon popularity amongst elite infantry troops.
High rate of fire, compact design and a low shield plate made it easily concealable, while high mobility allowed its operators to change positions quickly.
After the appearance of new German tanks it became largely obsolete and was mainly used for infantry support and against lightly armoured targets.
It was highly praised by the artillery specialists and on February 12, 1942 entered service with the Red Army.
Firing armour-piercing rounds, it was able to penetrate 70mm of armour at medium range, while its high-explosive shells demonstrated high stopping power and a great damage radius.
Due to a specially designed breech-block, this long-barrelled artillery piece demonstrated high rate of fire, while also being lightweight and compact.
Firing 57mm armour-piercing rounds, it could penetrate even heavy German tanks.
Despite all these advantages, its high-explosive rounds were much underpowered, hampering the ZIS's usage against enemy personnel or fortifications.
It was designed for indirect firing at enemy personnel, fortifications and trench lines.
The D-1 was considered equal to world's best guns of its class and its mobility, range and the destructive force of high-explosive rounds have made it an almost perfect weapon of its times.
On the battlefield it earned its reputation for being a reliable and accurate artillery piece boasting excellent ballistic characteristics and high mobility.
Easy to maintain, it could スキャッタスロットチート reasonable speed, and during the war was used for the transportation of troops, cargo and artillery towing.
The model equipped with a sidecar was armed with a 7.
In comparison to some other light tanks, it boasted thicker armour, as well as higher manoeuvrability and firepower.
An upgraded ZIS-16 engine allowed it to reach high speeds, while a turret-mounted 45mm gun could penetrate the armour of almost all light and medium tanks of its times.
It was designated T-26, and since 1939 it was produced as a single-turret vehicle armed with a 45mm gun and sloped hull armour plates.
By the beginning of war the tank had already become obsolete, but some were still used for recon missions and infantry support.
Some vehicles were delivered to USSR as part of a lend-lease program.
The spacious hull was made open-top.
Along with a compartment for eight soldiers it housed a large-calibre machinegun and mounts for additional machineguns in the rear and on the sides.
M3 proved to be a fast and reliable vehicle, well suited for use in harsh conditions of war.
Considered unnecessary, the tank's gun turret was often removed, leaving the vehicle with just a machine gun.
The BT was designed for fast raids into enemy territory and quick offensive operations without infantry support.
It entered service with the Visit web page Army in 1945.
Its 37mm AA-gun could be used not only against enemy aircraft, but also against light and even medium tanks.
Its weak armour was well compensated by good speed and manoeuvrability.
Despite being relatively thin, its armour plates had a large slope angle, which increased the hull's resistance to enemy shelling, as well as the overall speed and mobility.
As a result, the T-34, equal to Pz.
IV in terms of armour and armament, turned out to be faster and more manoeuvrable.
These changes did not affect the already outstanding advantages of the most prominent Soviet medium tank - the speed and manoeuvrability of T34s remained the same.
The armour and chassis remained the same: armour plates sloped at 30 degrees, providing the relatively thin hull with good resistance to shelling, while the 500hp diesel engine guaranteed excellent speed and manoeuvrability.
Until the arrival of German Tigers, the KV-1 was virtually invincible: its 76mm main gun was capable of defeating any enemy tank, while German guns could not penetrate its thick frontal armour at all.
In order to mount a powerful 85mm anti-tank gun some changes had to be introduced into its turret design: it became larger and more heavily protected.
Side and rear armour was also enhanced, which, in combination with its sharp slope angle, significantly increased the shell visit web page of the hull.
As a result the T-34's weight increased to 32 tonnes and the tank became a bit slower, yet click to see more combat efficiency has significantly スキャッタスロットチート />The KV85's low manoeuvrability was compensated by its thick armour and a powerful 85mm gun, which was capable of defeating almost all medium and heavy tanks.
However, because of a separate ammo hold, the gun's reload time was disturbingly long.
Against aircraft and lightly-armoured targets the tank employed a turret-mounted large-calibre machine gun.
Chassis from the light T-70 tank provided it with great speed and manoeuvrability, while the turret-mounted ZIS-3 field gun showed excellent performance in battle.
Its one significant disadvantage was the incomplete and weak armour.
In spite of that, the SU-76 was successful in defeating light and medium enemy tanks.
The upgraded 85mm D-5S anti-aircraft gun was mounted atop the T34's chassis, combining the latter's great speed and manoeuvrability with formidable firepower.
The SU-85 was largely used to provide fire support to T-34s and advancing infantry.
Thanks to high rate of fire and great ballistic properties of its new 100mm gun, which was based on a naval flak gun, it could destroy any enemy tank from medium and long distances.
The combination of great firepower, heavy armour and fair mobility made the SU-100 one of the best armoured vehicles of the Great Patriotic War.
In comparison to the former SU-152, it boasted better armour, a more reliable IS-1 tank chassis, and a great effective range of its on-board howitzer.
However, the separate loading system had negative effect on the tank's rate of fire, thus degrading its capabilities in tank-to-tank combat.
As a result, large-calibre HE rounds fired by the ISU-152 were mainly please click for source to demolish fortifications and support advancing infantry.
To protect the vehicle from close-range attack, it was equipped with a top-mounted large-calibre DShK machine gun.
Guiding rails for launching M13 rockets were mounted atop a ZIS-6 truck, providing the vehicle with much required mobility.
Their long range caused the rockets to scatter over a large area, making the weapon unsuitable for pinpoint attacks.
Area strikes, on the other hand, were highly effective.
It was ideally suited for harsh battlefield conditions and was used in different versions, from ambulance trucks to mobile HQs.
The Blitz is perfect for transporting troops and towing artillery.
An MG mounted on a tripod was able to fire at both ground and airborne targets.
While it surpassed its Western counterparts in terms of rate of fire, continuous fire caused the machine gun's barrel to overheat quickly.
It was used by Wehrmacht, Luftwaffe and SS troops for anti-aircraft defence.
It could, however, be easily employed against infantry and lightly-armoured vehicles.
It fires 3,5kg HE rounds via indirect trajectory.
Firing is triggered by the pin inside the tube striking the primer of a descending shell.
A semi-automatic sliding-wedge breechblock provided the gun with high rate of fire, while armour-piercing rounds easily defeated the lightly-armoured vehicles of the time at medium ranges.
During early stages of WWII, the gun was issued to Wehrmacht infantry divisions as the main anti-tank weapon, however, as tank armour thickened, it became ineffective.
The Pak 40 was designed to deal with tanks visit web page armoured vehicles, however, its fairly large calibre and availability of high-explosive rounds allowed it to be used to suppress weapon emplacements, demolish light fortifications and eliminate enemy personnel.
Its accuracy and effective range exceed that of the Soviet ZIS-3 field artillery gun.
It fired 43kg HE rounds, capable of dealing devastating damage at very long distances, yet the gun's heavy weight impaired its mobility.
It was basically a heavy 150mm sIG-33 gun mounted atop the base of a Pz.
The artillery gun was mainly used to destroy fortifications and heavily-defended areas.
Its armour plates partially protected the crew from shrapnels and bullets, but were unable to provide them cover from artillery fire.
アンドロイド用の無料ダウンロードペットゲーム low ordnance capacity along with thin, open-top armour made it unsuitable for close combat.
It was ideally suited for harsh battlefield conditions and was used in different versions, from ambulance trucks to mobile HQs.
The Blitz is perfect for transporting troops and towing artillery.
Fast and armed with an MG-34 machine-gun mounted on a sidecarthe R-12 became very popular among Wehrmacht motorized troops.
I light tank - mass produced since July 1943 - was fast and manoeuvrable, while its turret-mounted double machine guns proved to be an excellent tool against enemy infantry.
However, light armour and the lack of a gun rendered the Pz.
I useless in tank battles.
Thanks to sloping armour plates, the hull protected the crew not only from shell fragments and infantry weapons, but also from low-calibre artillery fire.
Apart from that, the powerful engine allowed the vehicle to achieve high speeds, and its armament proved to be very effective against enemy infantry and lightly-armoured vehicles.
It was widely used as a means of troop transport along the Soviet-German front, but because of its open top, the crew wasn't sufficiently protected.
Apart from seats, the infantry compartment contained mounts for several machine guns.
The Hanomag engine allowed this 9-tonne vehicle to achieve high speeds, while sloping armour plates provided some protection to the transported infantry.
When mounted upon the chassis of a Pz.
III tank, it allowed the vehicle to drive through minefields unharmed.
The resulting corridors were then used by infantry and ordinary tanks.
It was armed with only a machine-gun.
The Lynx, with its 20mm autogun and light armour, did not pose a serious threat to enemy tanks, yet its six-gear transmission allowed it to reach high speeds.
Thanks to this advantage, it was ideally suited for recon missions, which earned it appropriate respect.
IV chassis, was developed in 1944.
Its armour was identical to that of the tank's, while the turret was removed and replaced with an open-top, nine-sided housing with a quadruple 20mm Flak 38 gun.
The Wirbelwind performed well against low-flying airborne targets, and in times of need could be used to destroy enemy infantry.
III entered mass production in September 1939.
One year later, it received improved armour, as well as a new long-barrelled 50mm gun.
The tank ビデオゲームトランスフォーマーxbox 360 able to successfully engage and destroy armoured cars and light tanks, although with the appearance of the T-34 it became largely obsolete.
The 75mm AT gun Pak 39 was mounted on the chassis of a Czech Lt38 light tank, which gave the vehicle good mobility.
Compact dimensions, low profile and sloped frontal armour resulted in increased shell resistance, but at the same time had a negative impact on the amount of carried ordnance.
Despite insufficient side protection, the Hetzer is widely considered to be one of the most successful vehicles in its class.
E received 30mm armour plates, additionally reinforced by a 30mm shield.
However, these modifications did not produce the desired effect, and the Pz.
IV's short-barrelled gun was still unable to penetrate the armour of Soviet KV and T-34 tanks, which, in contrast, were defeating these poorly protected vehicles with ease.
E continued to be effective as a means of support infantry.
IV assault tank turned out to be ineffective against Soviet T34s and KVs.
However, by the spring of 1942, the Wehrmacht started receiving new versions of PzKpfw IV tanks with upgraded armament and long-barrelled anti-tank Kwk40 guns, capable of defeating almost any opponent.
In addition, the tank had good manoeuvrability, which - along with the strong armour and powerful gun - turned it into a fearsome combat vehicle.
G Panther version was created as a response to the Soviet T34, and entered mass production in March 1944.
Its relatively good manoeuvrability and a long-barrelled 75mm gun made the tank a dangerous adversary.
Its insufficient side protection was compensated with excellent frontal armour.
Soviet 45mm guns could not penetrate the Tiger's armour even at point-blank range, while its 88mm gun was able to destroy any tank of the times.
Its turret-mounted 88mm long-barrelled gun was capable of destroying any enemy tank from a long distance.
In combination with its excellent armour, this made the King Tiger the most powerful tank of WWII.
The Pz VI ausf.
B is almost invulnerable to enemy guns, but its 70t weight has negative impact on its mobility.
Its low profile and sturdy, sloping frontal armour helped increase the overall resilience, which, combined with the turret-mounted 75mm gun, allowed the tank to accomplish combat objectives with maximum efficiency.
Anti-HEAT armour plates were frequently mounted on the sides to further improve its defensive capabilities.
Its 88mm gun left almost no chances to enemy tanks.
Its frontal armour was thick enough, but the open fighting compartment and almost vertical side armour plates did not provide sufficient protection to the crew.
The chassis of the Panther tank was best suited for building a new tank destroyer.
Its formidable firepower, high mobility and low profile made the Jagdpanther one of the most powerful and renowned tank destroyers.
Its cabin-mounted 88mm gun was considered to be the deadliest weapon of its times and allowed the vehicle to destroy most enemy tanks from beyond their range of effective fire.
Its armour - sometimes as thick as 200mm - made the Elefant impervious to frontal attacks, but due to the heavy weight it achieved low speeds and had limited cross-country capability.
Built on the King Tiger chassis, it had the drawback of being exceptionally heavy, which resulted in https://games-deposit-bonus.site/1/1042.html mobility.
However, as regarding armour and firepower, this vehicle was unmatched - its 128mm long-barrelled gun was able to destroy any adversary with ease, and the armour thickness reached as much as 250mm.
The first versions of the Sdkzf.
Bullet-proof check this out and fair manoeuvrability increased the vehicle's overall resilience while a volley of ten 150mm rockets was capable of inflicting devastating damage on the enemy.
During the war these vehicles were used for transporting cargo, relocating troops towing artillery.
Some modifications could be used as gasoline tankers.
The upgraded version was dubbed M1919 and was widely used by the US Army.
Its good rate of fire and effective range made it one of the most successful and widespread mounted machine guns in US Army service.
The ease of use and high rate of fire contributed to its popularity - in 1939 it was fielded by the British Armed Forces, and in 1941 by the US Navy.
Oerlikons were used against both aerial and ground targets and were effective against infantry and lightly-armoured vehicles.
The smoothbore tube rested upon a rectangular support plate and was supported by a simple two-legged mount - this standard scheme allowed the mortar to fire fragmentation, incendiary and illumination shells via a plunging trajectory.
The firing was triggered by the shell primer descending upon a fixed pin inside the tube.
Having a relatively high rate of fire and fair mobility, it successfully engaged light vehicles and infantry, but the increasingly thick armour of German tanks quickly caused these guns to become obsolete.
Its telescopic sights were of great use in direct fire against enemy tanks, while the large shield plate protected the crew from bullets and fragments.
The gun showed excellent performance on the battlefield, earning respect for its range and impressive destructive ability.
The result was named M5 and entered service with the US Army in December 1942.
Thanks to the high muzzle velocity of its round and excellent armour penetration capabilities this gun succeeded in replacing the early AT guns, quickly becoming ineffective against new German tanks.
It was intended for indirect fire on enemy personnel, fortifications and important shallow objectives.
The M114 proved to be an excellent tool on the battlefield, and its easy maintenance, good ballistics and sturdy construction earned the gun popularity among US artillery troops.
The 105mm field howitzer was mounted upon the chassis of a medium M3 tank, reinforcing the armament with a large-calibre AA machine gun.
The impressive firepower of the main gun was supplemented by thick armour and excellent manoeuvrability for its class.
The only shortcoming of the Priest was the open turret that left the crew vulnerable.
During the war, these vehicles were often used to transport cargo, relocate troops and tow artillery.
Some modifications could have been used as a fuel trucks.
Its production began in 1941.
It quickly proved its worth on the battlefield - the excellent speed and possibility to mount large-calibre machine guns made Willys one of the finest army vehicles of WWII.
The entirely welded hull was constructed from sloped steel plates, but the thin armour provided protection only against small firearms.
The 37mm gun did not pose much of a threat to serious opponents, however thanks to its light weight and all-wheeled drive the vehicle boasted excellent speed and handling, which resulted in its high popularity with the troops.
The welded hull with good slope angles protected the crew from bullets and fragments, while the six-cylinder carburettor engine and all-wheeled drive provided the vehicle with great speed and manoeuvrability.
The fully revolving turret was equipped with a machine gun and a 40mm cannon to combat lightly-armoured targets.
Some vehicles were delivered to the USSR as part of the lend-lease program.
Its roomy, open hull was protected by steel armour plates, and the powerful engine provided the vehicle with cross-country capability and good speed.
The infantry compartment had 8 seats for fully equipped soldiers, and a special base housed a large-calibre Browning machine gun.
The sides and rear of the vehicle had mounts for additional weapons.
The engine-powered, spinning rotor was mounted in front of the vehicle on two arms.
The rotor had steel chains with balls attached to it.
The rotation caused the chains to hit the ground, exploding all mines in front of the vehicle.
The turret of these tanks was often removed, and they were left with only a machine gun for defence.
Mounted in an open turret, the 75mm gun was not effective against enemy tanks, however it performed well when used for infantry support.
The open top, which left the crew vulnerable, and the weak armour were somewhat compensated for with good speed and manoeuvrability.
Towards the end of 1944, the medium Sherman tank completely replaced the M8 Scott on the battlefield.
The chassis was left unchanged, but the standard turret was replaced with a purpose-built one, which housed two paired 20mm Oerlikon guns.
The gun had an excellent rate of fire and could engage not only planes, but also lightly-armoured ground targets ゲームの燃焼 infantry.
The insufficient armour was somewhat compensated for with good mobility.
The first M19s were ready by the end of war, but did not see action.
The concept behind this British infantry tank was a strengthened armour at the cost of speed and firepower.
Indeed, the German 37mm AT-guns were unable to penetrate the Matilda's armour, but weak armament and low mobility of these tanks made them poor performers in tank duels, mainly relegating them to infantry support role.
Was widely used on all fronts for infantry support role.
The turret-mounted 75mm gun was unable to penetrate frontal armour of the newest German tanks, however the Mk.
VIII Cromwell was respected by tank crews for its speed and manoeuvrability.
The tank was designed for quick penetration deep into enemy territory and strategic initiative support.
Despite being the strongest US tank at the time it could not compete with German tanks - its high profile and weak armor along with the ハウサーのような馬の繁殖ゲーム performance of its main gun contributed to the overall vulnerability of the tank.
Nevertheless, thanks to the relatively low costs of production, the Sherman functioned as the main battle tank of the Allies.
The high velocity of the new long-barreled anti-tank gun allowed it to penetrate armour as thick as 100mm.
The tank's own armour was also enhanced.
The Firefly performed well on the battlefield and a mounted large-calibre AA machine gun only further increased its efficiency.
The design was to replace the Mk.
The tank had a low profile and strong armour, but its extremely weak armament negated these advantages.
Further modifications did not help - a newly mounted 75mm gun did not improve its anti-tank capabilities leaving the Mk.
IV with the role of an infantry support vehicle.
Its frontal armour could withstand hits スロットオンライン南アフリカをプレイします。 Tigers and Panthers and its long-barreled 90mm gun successfully destroyed enemy tanks at medium and long range.
Its heavy weight had a negative impact on its speed, but overall the tank turned out be more effective than other US and British tanks.
Its main purpose was to provide the 25-pounder howitzer with a mobile platform.
The hurried design process led to some flaws - the fixed turret turned out to be very tall, which in combination with the vehicle's low speed made it an ideal target.
Despite this, the Bishop was successfully used as an infantry support weapon and siege gun.
Its chassis was taken from its predecessor - the self-propelled M10A1 anti-tank gun.
Its thick frontal armour protected it from enemy shells and its good maneuverability compensated for its only serious flaw - an open turret that left its crew vulnerable.
Its heavy weight impaired its mobility, but it was decided that speed did not play a major role during the clearing of fortified positions.
The hull, composed of rolled armour plates, could multiple direct hits and its upgraded anti-aircraft gun could successfully defeat German tanks.
However, due to its long development cycle the A39 did not see action in WWII.
Because of its low accuracy it was mainly used for suppressive fire against enemy infantry or clusters of vehicles.
After firing its rockets the tank could be スキャッタスロットチート in its primary role, which was the indisputable advantage in the design.
In terms of firepower and armour the M24 surpassed all the light tanks of WWII.
These 3-ton trucks carried infantry and cargo and towed pieces of artillery.
They served as fuel trucks, hospital and command vehicles and mobile workshops.
These 3-ton trucks carried infantry and cargo and towed artillery.
They served as fuel trucks, hospital and command vehicles and mobile workshops.
Obstacles are usually built in front of occupied positions or sometimes on the flanks and in the gaps between them.
Defences are made of sandbags and serve to strengthen the positions of friendly infantry.
These 3-ton trucks carried infantry and cargo and towed artillery.
They served as fuel trucks, hospital and command vehicles and mobile workshops.
These 3-ton trucks carried infantry and cargo and towed artillery.
They served as fuel trucks, hospital and command vehicles and mobile workshops.
Obstacles are usually built in front of occupied positions or sometimes on the flanks and in the gaps between them.
Defences are made of sandbags and serve to strengthen the positions of friendly infantry.
It was perfect for the harsh conditions of military action and had many roles, from ambulance to mobile headquarters.
Suitable for the fast redeployment of troops on a mass scale and for towing artillery.
It was perfect for the harsh conditions of military action and had many roles, from ambulance to mobile headquarters.
Suitable for the fast redeployment of troops on a mass scale and for towing artillery.
Obstacles are usually built in front of occupied positions or sometimes on the flanks and in the gaps between them.
Defences are made of sandbags and continue reading to strengthen the positions of friendly infantry.
During the war the majority of these vehicles served to transport cargo, redeploy infantry and tow artillery.
Some modifications may have been used as petrol tankers.
During the war the majority of these vehicles served to transport loads, redeploy infantry and tow artillery.
Some modifications may have been used as petrol tankers.
Obstacles are usually built in front of occupied positions or sometimes on the flanks and in the gaps between them.
Defences are made of sandbags and serve to strengthen the positions of friendly infantry.
Despite being undemanding, this truck could reach fairly high speeds and, during the war, was used to transport troops, cargo and artillery.
It also served as an ambulance and petrol tanker.
Despite its simplicity, it could reach fairly high speeds and, during the war, was used to transport troops, cargo and artillery.
It also served as an ambulance and petrol tanker.
Its bullet-proof armour could not protect the crew from even small-calibre rounds but its small size and high ride characteristics made the BA 64 a difficult target for enemy artillery.
It was mostly used for terrain reconnaissance ahead of tank columns.
The petrol engine at the rear of the armoured car enabled it to reach high speeds, but its relatively poor defences had a negative impact on its performance in open combat.
This machine differed from its predecessors due to its enhanced armour and improved armament.
Its armour was 80mm thick while the mounted screens on its sides ensured reliable protection from high-explosion rounds.
The chassis of the Pz.
IVe heavy tank met all of these requirements, so the new machines inherited it with almost no changes.
Instead of a turret, a fixed cockpit made of strategically positioned thick armour plates was installed housing a modified 380mm Raketenwerfer 61 naval rocket launcher.
In August 1944 the first prototype of the Sturmtiger was trialled during the Warsaw Uprising.
The self-propelled gun proved itself an excellent weapon for the purposes of destroying fortifications and neutralising enemy firing posts.
However its heavy armour negatively influenced its ride characteristics.
Being notably heavier than its American counterparts, this Soviet 4WD car was not actually inferior to them in terms of mobility while its high cross-country ability, reliability and simplicity quickly brought the Ivan-Wyllis popularity among the soldiers and officers of the Red Army.
This vehicle was widely used for transporting medium-ranking command staff and headquarters staff as well as for reconnaissance, communications and towing light artillery.
On some modifications a vertical bar with a machine gun mount was installed.
It differed from its predecessors in its improved armour, lower profile and higher manoeuvrability.
A quiet engine provided the machine with excellent speed and allowed it to stealthily access the enemy rear where the T70 could attack the most vulnerable enemy areas with its 45mm gun.
At the same time poor protection from rounds of all calibres made this tank a perfect target for enemy guns which is why it was used only for reconnaissance and direct infantry support.
A high calibre, high-explosion round had a big damaging and destructive effect.
This enabled the SU-122 to fight not only field fortifications but also long-term enemy fortified structures.
The chassis of the T-34 medium tank click the following article excellent mobility of the machine which, together with a low profile and reasonably good armour, had a positive impact on its ability to survive.
Although such self-propelled guns normally moved in the rear echelon of advancing troops, the absence of a machine gun to fight enemy infantry was its big drawback.
Its very name, Iosif Stalin, implied that this machine should be a leader in its class and it managed to fulfil the Facebookのゲームをハックする方法 vested in it.
While its weight was almost equal to that of its predecessors, the IS-1 boasted better protection and had an all-cast turret which housed an 85mm D-5T gun with a 48.
The tank was used in offensive operations to break through fortified areas where it could operate under dense enemy fire relentlessly shattering the German defences.
The weight of the machine had a negative impact on its ride characteristics but in such situations speed was of less important than robust armour and powerful armament.
The first machines in this series went into production in May 1945 and received a baptism by fire during the defeat of the Kwantung Army.
When the IS-3 was designed, all the drawbacks of its predecessors were analysed in detail.
The layout of the turret and the hull was upgraded and the position of the armour plates at the front was changed eventually making the machine almost invulnerable.
Its 122mm gun destroyed the equipment and field fortifications of the enemy with the same effectiveness; however its separate loading system made reloading very slow.
A DShK heavy anti-aircraft submachine gun mounted on the turret was successfully used against infantry as well as air and light armoured land targets.
The new machines were given the name ZiS-30 and had entered the field by the end of September.
The anti-tank guns proved excellent in fighting light and medium enemy equipment but insufficient protection of the cockpit and the high vulnerability of the crew lead to heavy losses among these SPGs in their very first outings.
The Sturmhaubitze 42 first saw combat at the Kursk Bulge and later successfully served in Africa and Western Europe.
A 105mm round fired from its gun was quite efficient in destroying the enemy's light field fortifications and bunkers, making this machine indispensable for storming fortified areas.
These well armoured self-propelled howitzers entered service with assault gun battalions as direct support to infantry and tanks on the battlefield.
Thanks to its simplicity 勝利のカジノのボーナス reliability, the Kubelwagen soon added its name to the list of the most famous vehicles of World War 2, becoming one of the symbols of the German Army.
Its air-cooled engine worked as well in hot African conditions as in freezing Russia, while its low vehicle weight had a positive effect on its cross-country ability.
Some modifications were equipped with a vertical bar with a machine gun mount.
A framework with guide rails for 300mm rockets was mounted on a wheeled carriage and the rockets, which detonated after launching, produced a tremendous destructive force, damaging fortifications and causing heavy losses to enemy infantry and equipment.
Thanks to its good ride performance this shall ゲームショーゲームオンライン無料ダウンロード idea became very popular among German troops and was widely used in the initial battles of World War Two.
An automatic gun installed on its small rotating turret, coupled with a 20mm machine gun, effectively struck at enemy personnel and light armoured equipment.
However, the insufficient protection of the SdKfz 222 was the reason it was downgraded to reconnaissance and support equipment.
The machine presented a standard German half-track armoured vehicle with a combined 4-barrelled Flakvierling 38 anti-aircraft gun mounted on the body.
This 20mm automatic gun could fire up to 1,800 shots per minute, successfully hitting low-flying enemy aircraft, infantry or light armoured equipment.
At the same time poor cockpit protection and the resulting vulnerability of the gun crew lead to heavy losses in open combat.
Thanks to its excellent ride performance and high cross-country ability, the Willys quickly gained popularity among American military personnel.
On some models, a special vertical bar was installed with a pair of rocket grenade launchers mounted on it.
This feature meant that the vehicle could be used as an auxiliary tool providing fire support to the troops by fighting enemy armoured vehicles.
Its spacious body had an open design and as well as a compartment for 8 infantrymen it had a special mount with a heavy machine gun mounted on it.
The M3 proved to be a fast and reliable vehicle very suitable for use in the harsh conditions of the war.
Their design was aimed at making their dismantling and transportation as simple as possible because they were expected to be delivered by airborne gliders.
Being relatively small in size, this modified 75mm gun was intended to offer direct fire support to airborne units and outperformed its counterparts in mobility and fire rate.
Its predecessor's rotating turret was replaced by a superstructure with a turret for a heavy M2HB machine gun.
That left space for passenger seats and a powerful radio transmitter.
A low degree of protection predetermined the use of M20 as a command and reconnaissance vehicle.
However, despite this, the crew was also armed with a rocket launcher to fight enemy armoured vehicles.
An upgraded turret by Maxson, equipped with four combined Browning machine guns, was fitted to the chassis of the M3 multi-purpose armoured vehicle and, by May 1943, the new vehicle had entered service with the US Army.
Such AA systems were part of special anti-craft and 私の近くの駅のカジノ battalions and were equally effective at hitting enemy aircraft, infantry and light armoured vehicles.
They were supplied to Great Britain, the Soviet Union, France, China and Yugoslavia.
These low-weight, small machines boasted relatively good protection while the twin Cadillac automobile engines and an automatic gearbox provided the tank with perfect ride performance.
At the same time a rather poor 37mm gun and insufficient protection prevented Stuarts from being a match for enemy medium and heavy equipment leaving them reconnaissance and direct infantry support missions.
The right side of its バイクマニアゲームのダウンロード housed a 75mm mortar gun, the second 45mm gun was mounted on the turret and above this was fitted another small cupola which held a machine gun.
On the battlefield the tall hull of the General Lee proved to be too good a target for enemy guns and hence, despite its relatively powerful armament and armour, its production was stopped in 1942.
It was supplied in large quantities to the US allies under the Lend-Lease program.
Thanks to its fully cast hull and thick armour, MSN無料カジノゲームオンライン M4A1 was no weaker than the Soviet T-34 series while having superior ergonomics, more space inside the turret and good speed.
Its 75mm gun performed well, hitting enemy light and medium equipment but, after the advent of Tigers and Panthers, it lost its former effectiveness.
It entered service with the US Army in May 1944 where it got its nickname Jumbo.
The thick armour of its turret and front hull made it almost invulnerable to enemy guns.
However, at the same time, its increased weight had a negative impact on the speed and cross-country ability of the machine.
These innovations meant that the new modification was a serious threat to enemy tanks.
The excellent mobility and low profile made the M18 a difficult target for enemy guns.
However, due to their insufficient shell-proof capacity, these vehicles were forced to fire from under cover.
Hellcats were also armed with high-calibre anti-aircraft machine guns and were actively used by the U.
The vehicle received a positive response – the excellent speed and manoeuvrability made it one of the best in its class and the possibility of mounting a large-calibre machine gun on a vertical support meant that this car could be used for reconnaissance purposes.
The vehicle was larger than its American counterparts and had a more powerful engine and higher holding and carrying capacity.
A special body mount allowed for the installation of a 37mm gun for battling light-armoured enemy vehicles.
A Vickers gun could also be installed to counter enemy personnel.
The machine gun offered an excellent rate of fire at long range but its heavy weight made transportation difficult.
The gun had please click for source high rate of fire and its simple design allowed for the shortest time to firing under artificial or natural cover.
During the early years of the war, the QF2 was successfully used to fight enemy APCs, light and medium tanks.
The arrival of more heavily-protected Panzers quickly reduced its efficiency however.
It was adopted 4 years later, replacing the obsolete 2-pounder.
QF6 guns were successfully used in North Africa to destroy light and medium enemy tanks but they were incapable of penetrating the thick armour plates of the new Tigers and Panthers.
It was adopted by the British Army at the same time as the enemy's newest heavy tanks arrived in North Africa.
For this reason, mass production of the gun started as quickly as possible.
High armour-piercing performance and excellent ballistic qualities enabled the QF 17 to destroy almost any German vehicle from a long range.
However, the gun's excessive weight greatly hindered its transportation.
The high-explosive shells of the BL6 successfully eliminated enemy personnel and dealt significant damage to their fortifications.
However, the lack ダイヤモンド運命のカジノのスロットゲームのイパ an armour plate made its crew very vulnerable.
This deadly gun turned out to be so effective during the Battle of Walcheren Island that it was immediately decided to start manufacture of its mobile ground-based modification.
Dealing massive click the following article, its single volley was equally efficient to the fire of a howitzer battery.
Perhaps the only drawback of this rocket launcher was its long reloading time.
Tetrarchs were distinguished by their high mobility, steering and extremely low weight which allowed this vehicle to be used in airborne operations.
The armour-piercing rounds of the tank's 40mm gun were effective against light enemy vehicles.
However, its own light armour couldn't protect its crew from high-calibre bullets.
This highly mobile and well-armoured vehicle made its first appearance in North Africa, posing a real threat to Rommel's Afrikakorps.
The 1942 modification featured a 57mm gun with armour-piercing rounds capable of destroying almost any tank at that time.
However, its efficiency was reduced when Germany adopted newer and heavier armoured vehicles.
It was widely used on all battlefields and lend-leased in large quantities to the United States' allies.
Thanks to its moulded case and composite armour, the M4A1 was as well-protected as the Soviet T-34, and had better ergonomics, a more spacious turret and good mobility.
Its 75mm gun was effective against light and medium enemy vehicles, but the arrival of the Tigers and Panthers made engineers look at modernising it.
Within 2 years, it was being mass produced and had become a masterpiece among the British armoured vehicles of its time.
The Centurion arrived too late for World War 2 but, had it happened, the German Panthers and Tigers would have had little or no chance of victory in a duel.
The new vehicles had an excellent shell-proof capacity and their stabilised long-barrelled 76mm guns could quickly destroy almost any enemy.
First produced in 1944, Archers had an original design: their long-barrelled 76mm QF17 guns were capable of fighting any German tank, but their question 楽しいサンタクロースゲーム think to front position proved very inconvenient during offensives.
Essentially, it had a long-barrelled QF17 gun of premium armour-piercing performance mounted on the chassis of the M4A2 Sherman main battle tank.
While go here excellent mobility, this also made it impossible to install durable armour plating.
These motorcycles performed well on the fronts of mainland Asia, but their use was greatly limited by the bad roads and dense jungles of the Pacific islands.
Due to good cross-country ability, this vehicle could promptly deliver infantry to a battlefield, covering a drop-off point with its 7.
The half-track's armour plates were slanted at reasonable angles, protecting the crew from small arms fire.
However, the open top of the infantry section couldn't protect soldiers from grenades.
It had a simple design, no foreign parts and was easy to produce.
These trucks carried infantry, towed pieces of artillery and also served as fuel trucks and water carriers.
It had a simple design, no foreign parts and was easy to produce.
These trucks carried infantry, towed pieces of artillery and also served as fuel trucks and water carriers.
It had a simple design, no foreign parts and was easy to produce.
These trucks carried infantry, towed pieces of artillery and also served as fuel trucks and water carriers.
Obstacles are usually built in front of friendly positions or sometimes on the flanks and in the gaps between them.
Breastworks are made of sandbags and serve to strengthen friendly infantry positions.
It had a simple design, no foreign parts and was easy to produce.
These trucks carried infantry, towed pieces of artillery and also served as fuel trucks and water carriers.
The high rate of fire and long range allowed to effectively use it against enemy infantry, while the 4x telescopic sight provided increased accuracy.
It was widely used in China and Indo-China as well as on the Pacific islands.
Thanks to the high rate of fire and rather powerful high-explosive fragmentation ammo, the Type 94 was widely used by the Imperial Japanese Army for supporting friendly this web page eliminating enemy infantry.
The simple assembly and transport of this mortar required just a few minutes to establish a firing position and get the tube ready.
For this reason, it was decided to develop a more advanced gun that would become the Japanese infantry's standard means of dealing with enemy vehicles.
Battles on Pacific islands proved that 37mm guns couldn't inflict enough damage to American tanks, but were effective against temporary firing positions and lightly armoured vehicles.
An experienced crew could fire up to 16 shells per minute, while the longer barrel provided for were ねじ付きドアノブスピンドル remarkable initial missile velocity.
Thanks to these features, Type 90 guns were effectively used on Pacific islands and could even チーズと猫とのマウスゲーム with new American tanks.
The powerful punch of its 105mm high-explosive shells easily destroyed enemy field works and fortified areas.
The gun's armour plates partially protected the crew from shell fragments and bullets, but couldn't protect them from a direct hit.
The limited capabilities of their national industry forced them to improvise a lot.
Thus, in 1943 they created the Type 4 rocket mortar that used 84kg high explosive shells.
Gunpowder-based engines attached to the shells couldn't provide a sufficient range and accuracy, so fire effect was primarily achieved by using a large number of launchers.
The Type 2 proved to be simple to operate, but extremely effective with its powerful high-explosive shells and long range.
Moreover, the curved trajectory of its shells allowed hitting targets that couldn't be reached by flat fire.
Due to the combat weight of 260kg, the guns were not easy to transport and were delivered to the battlefield via special trucks, along with their crews and ammo.
The resulting piece was introduced to armoured divisions of the Imperial Japanese Army and was used to suppress enemy emplacements and destroy fortifications.
Bulletproof armour that partially covered the conning tower didn't provide sufficient crew protection, but that wasn't required when firing from rear positions.
The semi-armoured towing vehicle carried a 300mm gun capable of demolishing any enemy fortification or a heavy tank with a direct hit of its 170kg high-explosive shell.
Despite the very high efficiency of this mortar, the complete move to rocket artillery was considered the correct development course for this type of artillery.
As a result, this self-propelled mortar didn't become widespread.
Stationary anti-aircraft guns of the Imperial Japanese Army couldn't protect its tank columns on the march, so the necessity of creating mobile AA equipment became obvious.
The solution was simple: a 20mm autocannon based on the German design was installed onto a truck.
The resulting vehicle continue reading successfully eliminate airborne and lightly armoured ground targets and suppress infantry.
Riveted hull and turret protected the crew inside from bullets 都市ゲームのギャング shell fragments, while four machine guns bow, turret and two sponson guns provided solid covering fire at drop-offs.
Thanks to good driving properties, the vehicle could quickly deliver fast response teams to critical areas, allowing Japanese command to achieve necessary operational benefits.
The vehicle of Mitsubishi design was mobile enough, simple to produce, operate and repair.
Its gun could penetrate a 35mm steel plate at medium range and that was enough to deal with lightly armoured Chinese vehicles.
On the other hand, Ha-Go armour couldn't withstand hits of even small-caliber guns, so, in later stages of the war, these tanks were partially buried in the ground or covered with sandbags and used as stationary firing emplacements.
The front armour was reinforced to 25mm which didn't add to vehicle's survivability thoughand the old gun was replaced with a 45mm piece capable of dealing with light and medium armour.
However, the basic vehicle had been so old by that time, that no upgrades could breathe new life into it.
The vehicle's insufficient protection was partially made up for woth powerful armament: the shells of its 47mm gun were effective against enemy field works as well as light and medium armour.
And the additional machine gun in the turret rear protected the tank from infantry attacking from the rear.
The vehicle had a short-barrelled 75mm Type 99 gun installed onto a rotating two-seat turret, and a 7.
Despite good speed, insufficient protection and no armour-piercing shells in the shell rack made the Ho-I weak against enemy tanks.
The Type 89 medium tank chassis provided good driving properties, while the large number of various devices tiltable plow sweep, tow hook, bridgelayer, etc.
Apart from the Type 99 machine guns, the vehicle could carry up to five flamethrowers, which turned スキャッタスロットチート into an effective means of dealing with enemy infantry.
Compared to the Chi-Ha, it was more mobile and had thicker armour.
But its obsolete 47mm gun couldn't deal with medium and heavy armour.
The new, larger 無料オンラインゲーム無料ダウンロード housed a short-barrelled 120mm gun with a muzzle brake that could easily eliminate enemy infantry and firing positions.
Its fairly light armour was made up for by using these vehicles in the rear of attacking forces.
It had decent protection and generally met the requirements of that time.
Its larger turret housed a new 75mm Type 3 tank gun that could penetrate even thick armour plates of heavy armoured vehicles.
Nevertheless, Chi-Nu was never used in combat as it had been meant to defend the Japanese Archipelago from the projected Allied Invasion that never happened.
Based on an anti-aircraft gun, its long-barrelled gun could deal with nearly any American tank from a medium range, while its 75mm armour provided good protection from enemy shells.
Despite this, economic problems during the final stages of the war prevented Japan from establishing serial production of these prototypes.
It featured a powerful 88mm long-barrelled gun for dealing with enemy armour, an additional small-calibre cannon on the bow and two machine guns for eliminating enemy personnel.
The BMW designed carburetor engine provided excellent driving properties to this 37-ton vehicle and, together with sufficient armour, should have improved its survivability.
Chi-Ri was never used in combat, never making it past the prototype stage.
Its goldbetカジノボーナスコード conning tower with open top and rear housed a 75mm Type 90 field gun with armour-piercing abilities that made this vehicle a tank destroyer.
Its insufficient protection was partially made up for with good mobility, while the powerful armament was effective against American light and medium vehicles.
The Chi-Ha medium tank chassis carried a conning tower with open top and rear that, in its turn, housed a powerful 105mm Type 99 gun.
These vehicles didn't have heavy front armour required for head-on attacks and were used to eliminate enemy personnel and field works from the rear.
Its machine gun and a 37mm tank gun in the bow were a good addition to the very effective 105mm long-barrelled cannon housed by a massive conning tower installed onto the Chi-Ri medium tank chassis.
Due to the surrender of Japan, the project was cancelled during its development, so this self-propelled artillery never entered serial production ルイジアナ州のカジノ法 was never used in combat.
Kpfw IV chassis started late in 1942, and already in a year, the new vehicle entered serial production.
Good front armour and low profile of this self-propelled gun added to its protection, while its 70-calibre long 75mm gun and high-quality German optics allowed to successfully deal with Allied tanks of all types.
T29 experimental tank was manufactured in October 1947.
As it was initially すべての麻雀ゲームを無料でオンラインでプレイ to fight heavy tanks, it had reinforced frontal armour and a long-barrelled gun similar 24ゲームを購入する that of the King Tiger in terms of efficiency.
Its firepower was also increased by several large-calibre machine guns, very effective against infantry and lightly armoured targets.
The drawbacks of this 64-ton tank included rather high profile, insufficienct side armour and unimpressive driving properties.
Its excellent manoeuvrability and cruising range promoted the tank to recon missions.
Tank's frontal armour skewed at a reasonable angle could withstand fire of large-calibre machine guns and click cannons.
Also, its autocannon allowed to eliminate lightly armoured targets on the go.
Now it's time to take that hill near the road and assault their convoy.
Let's do it people, you can only die once!
Take your positions – we're going to hit the convoy!
Get back to Germany, scum!
From the looks of you I'd say you took a good beating.
Our situation is no better – we're lucky to be alive.
Ammunition is running low and the Germans are advancing in large numbers.
All I can do is transfer a few of my men to your unit.
Take some of them with you - you would have a hard time on your own.
What the hell is going on here?
You're alive, that's good enough.
You'd better tell me what we should do next.
Let's get out of here before the Germans show up.
Now let's see what we can do with this vehicle - it just seems to have a broken track.
However, fate decided otherwise, and because of an air strike our company was unable to reach the spot in time.
When the survivors finally reached the village, the Germans had already overrun it.
What we were supposed to do?
Luckily, lieutenant Petrov's crew were able to fix their KV and engaged the Germans until they ran out of ammo.
Eventually, our mission turned into a success - we drove the Germans out of Yudino and assaulted their convoy, but it all came at a high price.
Our troops were decimated and directed to Rostov for reinforcement.
We left the village in silence.
Nobody felt like talking, they were all lost in their own thoughts.
Some were recalling their fallen comrades, others were thinking about the battles to come.
Victor Smirnov and Alexey Kuznetsov were killed in their first battle.
Each new day of the war was marked by thousands of casualties, and there were many such days ahead.
You are temporarily transferred under the command of Second Lieutenant Kuznetsov.
He and his men are coming to our aid and your task is to provide them with the necessary support.
The Germans put their MGs right at the road!
We gotta do something about it, though it is hard.
We'll have a better chance now, eh?
Time to drive the Germans out of the village and chase them till they reach Berlin!
Armour like that will take us all the way to Berlin.
It allows you to repair damaged vehicles.
Now, find out the field of view for the German armoured vehicle.
To do this left-click it, previously deselecting any units you q mobileでゲームをダウンロード have selected right-click.
Note that combat vehicles have several fields of view, depending on the number of crew members driver, gunner, etc.
Thus, knowing the enemy fields of view will let you perform stealth attacks on vehicles and move across enemy territory without being detected.
Anti-personnel grenades are used against enemy infantry.
To throw a grenade, choose it from the secondary weapon window, point at the target and click it.
You can hide behind a rock or a building to avoid bullets, whereas high grass and bushes will conceal you from enemy patrols.
Protect the train at all costs - the loading must be finished!
The Germans are preparing another attack!
They are breaking through to the substation!
Hold the substation, it's going to get really ugly now!
The Germans are putting pressure on us!
They are advancing towards repair workshops!
Despatch your men and reinforce the weak points in your defence.
Remember, time is of the essence - the Germans are approaching!
You will find munitions and mines in these crates.
Lay mines in the expected directions of attack.
And remember that the Germans mustn't get near the train - they will massacre the workers and we won't be able to complete the loading in time.
The Germans are near the boiler-house!
Is that the best they can do?
They are fleeing like rats from a sinking ship!
Soon, the main forces will arrive and things will get nasty.
We have very little time to prepare.
It was all in vain!
Now we will never manage to evacuate the whole train!
We won't be able to load the equipment and drive the train by ourselves.
The Germans have taken the train!
It's swarming with Germans!
The workers laboured so to load the train and it carried the priceless equipment away right under the nose of the advancing German army.
Several months later, behind the Urals, in temporary sheds and in rooms without walls, the machines came to life again.
They were operated by 15-year old boys, supervised by an old master.
Their labour was a heroic deed in itself, but it wouldn't have been possible without this memorable battle, won by our soldiers amidst the smoking ruins of the Rostov factory.
Another manufacturing plant has fallen to the enemy.
Victor Smirnov and Alexey Kuznetsov were killed a day later while trying to lead a few surviving workers out of the siege.
This war left no room for mistakes.
We have repelled their attack.
Use the break to plug any holes in our defences and mine the approach paths to the train.
Mine the approach paths to the train and plug the gaps in our defences.
We need more time.
Give us a little more time.
A few more minutes!
We mustn't let the Germans near the train!
We must prevent them from reaching the train!
Soon they will reach the train!
The Germans have taken the pump station!
Soon they'll reach the train!
We have pushed the Germans out of the workshops area!
Stop them before they kill the workers!
This beast is the only one we've got.
If we lose it or waste the ammo, we will be left with light artillery only.
You didn't manage to evacuate the train - in just half an hour the whole factory has been taken over by the Germans.
You can toggle them by clicking the corresponding icon or pressing the Space-bar.
Double-click any destination to automatically switch the artillery to mobile stance and order the crew to move it to the designated position.
You can also tow it: move the transport vehicle near the gun and press the Space-bar – the gun attaches itself to the vehicle and is ready to be moved.
Your soldier will start mining from his location in the direction of the click.
If you simply place the mine on the ground it will not harm vehicles.
Hold positions until the loading is complete.
The German reinforcements have arrived.
Let's help those poor guys.
The Germans were boasting about having brought in a group of captives recently.
You're too young to die.
We'll take care of the Germans and come back for you.
It's going to get hot in here!
We will block the road leading to the village https://games-deposit-bonus.site/1/765.html order to prevent any surprises.
It turned out I was taken to a temporary recruitment camp - the Germans have a whole network of such camps on the occupied territories.
By a stroke of good luck, the resistance fighters' attack coincided with the arrival of an inspector from Berlin.
The papers he had on him would suffice to roll cigarettes for the entire division, and we would still have some left to write letters home.
Among the lists of encryption devices and the camp organisation instructions, we found papers pointing to the existence of a secret centre in Germany that coordinated their entire intelligence network on Soviet territory.
So I took the precious papers and set out, hoping to cross the front line and rejoin with our forces.
It was garrisoned with a large unit, which proved too much for the resistance fighters to handle - that day they lost more than half of their men.
A few survivors retreated into the woods, to be later slaughtered by the SS.
Just a few days later, as a result of a successful counter-attack near Rostov, the village would be taken over by Soviet soldiers.
But Alexey Kuznetsov was not destined to meet them.
They are moving in from all directions!
Retreat towards the forest!!!
We must lure the Germans to our positions then the second group will have a chance to take over the HQ!
I need to help these guys, I can't just run away like a coward.
Now if only I had some weapons, no German would be left standing in this village!
There might be some weapons there.
All the prisoners are dead.
You will pay for this, you animals!
We'll be crushed here.
Several motorcycles and some infantry.
Perhaps it is a recon force.
We have just received a new order.
We must counter-attack and smoke the Germans out of their positions.
Here comes their main force.
Do not fall back, hold your positions!
Our engineers have not finished the minefields, yet.
I guess the Germans didn't expect that!
Moscow lies behind us!
They're heading straight for our positions!
Hold your ground people!
Till your last breath!
It seems they have spotted us, but I don't thik they saw how many of us are here.
We need to hold them in these positions until we receive some help.
We paid a high price, but our capital is not just a city - Moscow is the heart of our country, the symbol of our endurance.
At that time, Field Marshal Bock had no reserves left, and the troops of Army Group Centre had made big advances, exposing their flanks - there was no time to take strong defence positions.
The Red Army had a good situation for its counter-attack.
ポップスターゲームオンライン無料 the fifth of December, forces of the Kalinin Front began the attack, broke through the German forward defence lines too ビアリッツフランスのカジノ consider, together with units from Western and South-Western Fronts, drove the enemy further and further away from Moscow.
Yet his sacrifice was not in vain.
Despite the enemy's front-wide offensive which soon followed, they could not crush the resistance of the Red Army.
On 5th December, German troops were halted 15 kilometres from the main border of the Moscow Defence Area.
The armies from Western, Kalinin and South-Western Fronts counter-attacked and drove the enemy 100-250 kilometres away from Moscow.
Thus, the threat to the city and Moscow's industrial area was removed and the belief that the German army was invincible was no more.
We have little time.
Pass my orders to everybody - defend your positions and fight to the death!
Everybody hit the trenches!
The line of defence is not ready yet, so we must hold the Germans at this point for as long as we can.
Our main forces have arrived!
Now the Germans will get a taste of Russian hospitality.
What took you so long?
We were preparing to die here.
People, keep your spirits high.
The enemy is strong, but we are stronger!
To call them in click on the corresponding icon on the reinforcements panel, then point and click at the desired location for the unit to deploy.
Calling in reinforcements requires a certain amount of resources that are replenished over time.
The enemy is advancing towards Moscow.
They're going to strengthen their centre!
Hold this hill at any cost!
Our comrades will be here soon!
Don't leave any German alive on this hill!
Am I right, chaps?
We must, must hold off the Germans!
There's no other way.
Just a little longer!
There's almost no one left there!
Running away, you traitors!
We had many wounded among us but almost all of them were smiling.
Contrary to regular soldiers, for whom a wound means parting with their platoon and comrades, when a penalised soldier takes an enemy bullet, it's the same as being forgiven, acquitted: a wound means you have washed your crime off with your own blood, and you will once again fight alongside everybody else.
However, the offensive stalled and the Soviet forces had to put up with fierce enemy counter-attacks, superior in numbers of tanks and aircraft.
Almost two-thirds of the Army Group Centre was concentrated in this region.
Between January and April, almost 700,000 Red Army soldiers were either killed or wounded in the battles of the Rzhev-Vyazma Offensive.
Alexey Kuznetsov see more among them.
Capture the hill and cover their route.
HQ has despatched a number of tanks to support us.
They are already on their way.
Let's give those Germans what for!
Now we're going to get those Germans!
Bring all the artillery, vehicles and munitions to the hill!
Bring anything you can find!
We must prepare for a counter-attack!
If we are to die, let's kill as many of them as we can!
Break through the centre!!
It's going to kill us all!
Break through to the trenches near the water!
Our AA gunners shot one down!
Hope it's 玉座のゲーム大きな赤いひげ the last.
We're downing their planes one after another!
I wish read article could find a way of getting them!
I believe their first attack will be in that direction.
The attack is about to begin!
We have to hold these positions until new orders arrive.
Everyone prepare for battle.
It's about to begin.
Let the infantry come closer.
Use your ordnance wisely.
You will find them in crates in the trenches or in the vehicles behind the woodland line.
I'm afraid we can forget about air support.
They've destroyed a coastal gun!
Nothing we can do though, we have to carry on.
Everybody prepare - they mean business.
There must be another one somewhere nearby.
We've managed to silence those damn guns!
The Germans have brought heavy artillery and are shelling our positions!
They don't have a good aim yet, but when they do, we're done for!
We've got to do something.
I'll report to the HQ.
After firing, it is useless for a few minutes due to a long reloading time.
Keep this in mind and use it wisely.
You must hold them at this defence line.
Retreat, men, we cannot hold them here!
Retreat to the second line of defence!
The minefield will stop their Panzers.
The enemy came at us again and again, but we stood our ground.
We struggled for every square metre, every bit of ground.
Our ships left the Northern Bay and sailed away from the coast.
Some of the civilians were successfully evacuated from Sevastopol, but we could not stop.

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スロットやビデオポーカーなどのマシンゲームで出現するシンボルや絵柄を決定するのに用いられる、ランダムに番号を抽選するシステム。「Random.. スキャッター(Scatter). スロットの用語. チート(Cheat)とは、ゲームにおける不正やイカサマを指す言葉。


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Game of skill or chance playable by several participants remote from each other in conjunction with a common event 1989-12-22 1991-03-19 Hall Tipping ラスベガスのスロットマシンの大当たりの勝者 Video game difficulty level adjuster dependent upon player's aerobic activity level during exercise 1990-03-24 1994-06-22 Bell Fruit Mfg Co Ltd Gaming and amusement machines 1990-06-15 1992-05-19 Arachnid, Inc.
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Gaming machine information, communication and display system 1991-12-18 1992-02-19 Maygay Machines Https://games-deposit-bonus.site/1/90.html and amusement machines 1992-02-06 1994-01-25 Mikohn, Inc.
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Casino entertainment system 1992-04-08 1994-08-30 Bally Gaming International, Inc.
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Arcade game having multiple score indicators 1992-10-02 2001-05-22 Arcade Planet Inc Arcade game 1993-02-25 2000-02-01 Shuffle Master, Inc.
Multi-tiered wagering method and game 1993-02-25 1996-08-13 Shuffle Master, Inc.
Multi-tiered wagering method and game 1993-03-03 1994-08-30 Michael Wichinsky Gaming machine with skill feature 1993-04-14 1996-07-02 Sevens Unlimited, Inc.
Double poker 1993-06-18 1995-06-20 Lazer-Tron Corporation Arcade game 1993-07-21 1994-08-30 Rafael Giovannetti Red tape a game of skill and chance 1993-08-05 1995-09-01 Gemplus Card Int Système sécurisé de participation à des jeux interactifs à distance avec vérification de la chronologie d'événements.
Gaming system that pays out a progressive bonus using a lottery 1994-01-03 1995-05-02 Coastal Amusement Distributors, Inc.
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Method and apparatus for randomly increasing the payback in a video gaming apparatus 1994-09-23 1998-10-20 Anchor Gaming Method of playing game and gaming device with an additional payout indicator 1994-09-23 1998-12-15 Anchor Gaming Method of playing game and gaming games with an additional payout indicator 1994-09-23 2000-09-19 D.
Game with reservable wild indicia 1994-09-23 1997-01-14 U.
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Method for interfacing with a multi-media information system 1994-09-26 1996-07-16 Mikohn Gaming Corporation Progressive system for a match number game and method therefor 1994-10-12 1997-08-12 Acres Gaming, Inc.
Method for operating networked gaming devices 1995-01-11 1996-08-27 Ziarno; Witold A.
Display cursor controlling device for reading card information from an information bearing credit or debit card 1995-01-17 1997-12-16 Rlt Acquisition, Inc.
Redemption-type arcade game with game token return 1995-02-08 1997-04-08 Kagan; Michael Interactive multiple player game system and method of playing a game between at least two players 1995-02-16 1995-04-05 Elton Fabrications Improvements relating to gaming and amusement apparatus 1995-02-17 1997-03-18 Bally Gaming International, Inc.
Falciglia Enterprises Computer-based system and method for playing a bingo-like game 1995-03-10 1996-09-19 Slingo, Inc.
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Method of playing a card game 1995-05-31 1997-07-01 Interactive Network, Inc.
Amusement device integrating games of skill and chance 1996-02-28 1996-03-21 Aristocrat Leisure Industries Pty Ltd Roaming wild card 1996-03-22 1998-08-04 International Game Technology Electronic game method and apparatus with hierarchy of simulated wheels 1996-03-25 1998-06-30 Casino Data Systems Interactive gaming device 1996-04-02 2002-07-23 Vaughn Place Method and apparatus for random prize selection in wagering games 1996-04-05 2001-03-28 Rtl Acquisition Inc Prize redemption system for games 1996-04-05 2000-01-18 Rlt Acquisition, Inc.
Prize redemption system for games 1996-04-05 1998-10-06 Rlt Acquistion, Inc.
Prize redemption system for games 1996-04-25 1998-03-31 Rlt Acquisition, Inc.
Boxing arcade game 1996-05-07 2000-04-11 Barcelou; Pity, プリマゲームガイドダウンロード for M.
National customer recognition system and method 1996-06-28 2001-09-11 Silicon Gaming, Inc.
Dynamic tournament gaming method and system 1996-07-19 2000-05-16 International Game Technology Gaming system with zero-volatility hold 1996-08-06 1998-06-16 Video Lottery Technologies Device and method for displaying a final gaming result 1996-08-09 2000-09-12 Konami Corporation Driving game machine and a storage medium for storing a driving game program 1996-08-28 1996-09-19 Aristocrat Leisure Industries Pty フリースピンカジノノーデポジ​​ットボーナスコード2019 Slot machine game - hidden object 1996-09-18 1998-10-20 Chicago Casino Systems, Inc.
Arcade game for stacking directed playing pieces 1996-09-30 1998-06-23 International Game Technology Symbol fall game method and apparatus 1996-09-30 1998-12-22 International Game Technology Game with bonus display 1996-09-30 1999-03-16 Anchor Gaming Method of playing game and gaming device with at least one additional payout indicator 1996-11-14 1999-02-23 Bally Gaming International, Inc.
Gaming machine having truly random results 1996-12-18 1997-01-23 Aristocrat Leisure Industries Pty Ltd Find the prize 1996-12-30 2000-08-29 Walker Digital, Llc Method and system for adapting gaming devices to playing preferences 1997-02-12 1998-09-22 Jester Games International, L.
Method of playing a poker game 1997-03-12 2007-07-10 Walker Digital, Llc Methods and apparatus for providing entertainment content at a gaming device 1997-03-12 2001-11-06 Shuffle Master Inc Method of playing a multi-stage video wagering game 1997-03-12 2000-09-05 Walker Digital, Llc Electronic gaming system offering premium entertainment services for enhanced player retention 1997-03-12 2002-09-24 Shuffle Master, Inc.
Method of scoring a video wagering game article source 2000-04-18 International Game Technology Hybrid gaming apparatus and method 1997-04-11 2001-05-22 Walker Digital, Llc Slot driven video story 1997-04-23 2001-05-22 Wms Gaming Inc.
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Skill-based card game 1997-09-10 1997-10-02 Aristocrat Leisure Industries Pty Ltd Slot machine game - progressive jackpot with decrementing jackpot 1997-10-14 2000-08-15 Scott; Mark Bad beat stud 1997-10-14 2000-08-15 Bad Beat Gaming, Llc Method of playing a keno game with a bonus payout 1997-10-14 2000-07-18 Casino Data Systems Gaming apparatus and method including a player interactive bonus game 1997-10-24 2000-08-29 Mikohn Gaming Corporation Controller-based progressive jackpot linked gaming system 1997-10-24 2000-11-14 Mikohn Gaming Corporation Progressive jackpot gaming system with secret bonus pool 1997-11-20 1999-03-30 Rlt Acquisition, Inc.
Interactive funnel amusement device 1997-12-30 2001-01-16 Walker Digital, Llc Method and apparatus for directing a game with user-selected elements 1997-12-31 2001-05-29 Walker Digital, Llc Method and apparatus for directing a game in accordance with speed of play 1998-02-19 2001-10-16 International Game Technology Audio visual output for a gaming device 1998-02-27 1998-03-26 Aristocrat Leisure Industries Pty Ltd Slot machine game-with randomly designated special symbols 1998-03-04 2000-10-24 Lermusiaux; Lawrence E.
Electronic football wagering game 1998-03-06 2000-03-07 Mikohn Gaming Corporation Gaming machines with bonusing 1998-03-23 2000-01-11 Rlt Acquisition, Inc.
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Gaming machines with board game theme 1998-03-24 2001-02-20 Wms Gaming Inc.
Video game slot machine program with output based スキャッタスロットチート operator skill 1998-09-11 2006-01-24 Mikohn Gaming Corporation Knowledge-based casino game and method therefor 1998-09-22 2000-11-07 Casino Data Systems Gaming device 1998-10-09 2002-05-14 Anchor Gaming Method of playing game and gaming device with interactive driving game display 1999-01-13 2002-04-23 Interbet Corporation Interactive gaming system and process 1999-01-28 2001-09-04 De Keller David Guy Method for playing a casino game 1999-03-29 2003-03-25 Sierra Design Group Gaming devices having reverse-mapped game set 1999-04-22 2001-04-24 Multimedia Games, Inc.
Multi-level lottery-type gaming method and apparatus 1999-05-14 2000-11-21 Feola; John Multiple round card game of chance 1999-05-21 2001-01-16 John H.
Stephenson Method for a game of skill tournament 1999-05-26 2002-09-03 Wms Gaming Inc.
Bonus games for gaming machines with strategy options 1999-05-28 2001-03-19 Nokia Corporation Real-time, interactive and personalized video services 1999-06-30 2000-12-12 Wms Gaming Inc.
Gaming machine with variable probability of obtaining bonus game payouts 1999-08-12 2000-12-05 Wms Gaming Inc.
Video gaming device having multiple stacking features 1999-09-10 2001-08-07 Wms Gaming Inc.
Gaming machine with animated reel symbols for payoff 1999-09-13 2002-02-12 International Game Technology Image matching game method and apparatus 1999-09-13 2001-10-30 Steve Weiss Gaming device and method for individual, head to head and tournament play 1999-09-13 2001-10-30 International Game Technology Gaming bonus apparatus and method with player interaction 1999-09-14 2001-05-08 Casino Data Systems Multi-line, multi-reel gaming device 1999-11-29 2001-07-31 International Game Technology Hybrid gaming apparatus and method 2000-01-11 2002-12-03 Skill Safari, Llc Method and apparatus for casino system for, e.
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Maze-based game for a gaming machine 2000-08-22 2002-03-04 Serpent River Power Corp Interactive game 2000-08-25 2015-01-13 Opentv, Inc.
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Gaming devices and methods incorporating interactive physical skill bonus games and virtual reality games in a shared bonus event 2001-12-21 2003-07-24 Cias, Inc.
Combination casino table game imaging system for automatically recognizing the faces of players https://games-deposit-bonus.site/1/1051.html as well as terrorists and other undesirables -- and for recognizing wagered gaming chips 2001-12-21 2003-07-03 Cannon Lee E.
Method and apparatus for read more bonus games based upon strategy or skill 2001-12-31 2006-05-30 Igt Method and apparatus for providing an advantage to a player in a bonus game 2001-12-31 2003-07-03 Cannon Lee E.
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Synchronization of display indicia on standalone gaming machines 2002-01-24 2007-11-20 Progressive Gaming International Corporation Progressive gaming system and method having fractional progressive jackpot awards 2002-01-25 2003-07-31 Michaelson Richard E.
Method and apparatus for linked play gaming with combined outcomes and shared indicia 2002-04-19 see more Igt Method and apparatus for providing a time based payment from a gaming device 2002-04-19 2003-10-30 Walker Digital, Llc Method for employing flat rate スキャッタスロットチート 2003-03-04 2004-09-09 Walker Jay S.
Method and apparatus for early termination of a click 2002-04-22 2005-08-02 Igt Gaming system allowing location determination of a gaming unit in a casino 2002-04-23 2003-10-29 Gamesoft Ltd Tournament play gaming machine 2002-06-10 2003-11-11 Cyberscan Technology, Inc.
Card medium with built-in resonant tag, method for producing card medium, and object identifying device 2003-02-13 2010-06-22 Igt System and method enabling extension of a time element in a game 2003-03-28 2010-07-20 Igt Gaming units with an enhanced group bonus round 2003-07-23 2008-01-01 Igt Methods and apparatus for a competitive bonus game with variable odds 2003-08-18 2011-08-23 Igt Tournament game system and method using a tournament game card 2003-08-18 2010-09-21 Igt Tournament gaming method and system 2003-08-18 2013-11-26 Igt System and method for permitting a tournament game on different computing platforms 2003-09-10 2011-01-11 Igt Gaming device having bonus game dependent upon variable wager component selection 2003-09-11 2010-02-23 Igt Gaming device having selection picks and selection outcomes determined based on a wager 2003-09-15 2005-03-17 Kaminkow Joseph E.
Gaming device having a segment elimination game 2004-05-07 2006-04-20 Kane Steven N Method and apparatus for conducting a game tournament 2004-05-07 2014-05-20 Scientific Games Holdings Limited Method and apparatus for conducting a first and second level game and a game of chance 2004-05-10 2005-12-20 Adams Troy E Game apparatus 2004-07-07 2006-02-16 Wms Gaming Inc.

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